ScummVM API documentation
action_sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_ACTION_SOUND_H
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#define PINK_ACTION_SOUND_H
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#include "pink/objects/actions/action.h"
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#include "pink/sound.h"
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namespace
Pink
{
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class
ActionSound
:
public
Action
{
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public
:
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~
ActionSound
()
override
;
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void
deserialize(
Archive
&archive)
override
;
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void
toConsole()
const override
;
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void
start()
override
;
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void
end()
override
;
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void
update();
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void
pause(
bool
paused)
override
;
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private
:
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Common::String
_fileName;
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Sound
_sound;
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byte _volume;
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bool
_isLoop;
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bool
_isBackground;
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};
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}
// End of namespace Pink
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#endif
Pink::Archive
Definition:
archive.h:39
Common::String
Definition:
str.h:59
Pink::Sound
Definition:
sound.h:34
Pink::ActionSound
Definition:
action_sound.h:30
Pink::Action
Definition:
action.h:33
Pink
Definition:
archive.h:35
engines
pink
objects
actions
action_sound.h
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