ScummVM API documentation
splash_screen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_QDCORE_UTIL_SPLASH_SCREEN_H
23 #define QDENGINE_QDCORE_UTIL_SPLASH_SCREEN_H
24 
25 namespace Graphics {
26 struct Surface;
27 }
28 
29 namespace QDEngine {
30 
31 class SplashScreen {
32 public:
33  SplashScreen() : _start_time(0) { }
34  ~SplashScreen() {
35  destroy();
36  }
37 
38  bool create(int bitmap_resid);
39  bool create(const char *bitmap_file);
40 
41  bool set_mask(int mask_resid);
42  bool set_mask(const char *mask_file);
43 
44  bool destroy();
45 
46  void show();
47  void hide();
48 
49  void wait(uint time);
50 
51 private:
52 
53  uint _start_time = 0;
54 
55  Graphics::Surface *_splash = nullptr;
56  byte *_palette = nullptr;
57  int _paletteCount = 0;
58 
59  bool create_window();
60 };
61 
62 } // namespace QDEngine
63 
64 #endif // QDENGINE_QDCORE_UTIL_SPLASH_SCREEN_H
Definition: surface.h:67
Definition: splash_screen.h:31
Базовый класс для игровых ресурсов.
Definition: console.h:28
Definition: formatinfo.h:28