28 #ifndef AGS_ENGINE_GUI_GUI_DIALOG_DEFINES_H 29 #define AGS_ENGINE_GUI_GUI_DIALOG_DEFINES_H 31 #include "ags/engine/ac/game_setup.h" 32 #include "ags/globals.h" 36 #define MSG_RESTORE 984 37 #define MSG_CANCEL 985 // "Cancel" 38 #define MSG_SELECTLOAD 986 // "Select game to restore" 39 #define MSG_SAVEBUTTON 987 // "Save" 40 #define MSG_SAVEDIALOG 988 // "Save game name:" 41 #define MSG_REPLACE 989 // "Replace" 42 #define MSG_MUSTREPLACE 990 // "The folder is full. you must replace" 43 #define MSG_REPLACEWITH1 991 // "Replace:" 44 #define MSG_REPLACEWITH2 992 // "With:" 45 #define MSG_QUITBUTTON 993 // "Quit" 46 #define MSG_PLAYBUTTON 994 // "Play" 47 #define MSG_QUITDIALOG 995 // "Do you want to quit?" 49 #define TEXT_HT _GP(usetup).textheight 62 #define CNT_PUSHBUTTON 0x001 63 #define CNT_LISTBOX 0x002 64 #define CNT_LABEL 0x003 65 #define CNT_TEXTBOX 0x004 67 #define CNF_DEFAULT 0x100 68 #define CNF_CANCEL 0x200 73 #define CM_SELCHANGE 3 75 #define SM_SAVEGAME 100 76 #define SM_LOADGAME 101 79 #define SM_SETTRANSFERMEM 120 80 #define SM_GETINIVALUE 121 82 #define SM_QUERYQUIT 110 83 #define SM_KEYPRESS 111 88 #define CLB_GETCURSEL 3 91 #define CLB_SETCURSEL 6 96 #define CTB_KEYPRESS 91 107 struct DisplayProperties {
Definition: achievements_tables.h:27
Definition: gui_dialog_defines.h:115
Definition: gui_dialog_defines.h:121