ScummVM API documentation
Grim::EMISound Member List

This is the complete list of members for Grim::EMISound, including all inherited members.

EMISound(int fps) (defined in Grim::EMISound)Grim::EMISound
flushStack() (defined in Grim::EMISound)Grim::EMISound
flushTracks() (defined in Grim::EMISound)Grim::EMISound
freeLoadedSound(int id) (defined in Grim::EMISound)Grim::EMISound
getLoadedSoundStatus(int id) (defined in Grim::EMISound)Grim::EMISound
getLoadedSoundVolume(int id) (defined in Grim::EMISound)Grim::EMISound
getMsPos(int stateId) (defined in Grim::EMISound)Grim::EMISound
getPosIn16msTicks(const Common::String &soundName) (defined in Grim::EMISound)Grim::EMISound
getSoundStatus(const Common::String &soundName) (defined in Grim::EMISound)Grim::EMISound
loadSfx(const Common::String &soundName, int &id) (defined in Grim::EMISound)Grim::EMISound
pause(bool paused) (defined in Grim::EMISound)Grim::EMISound
playLoadedSound(int id, bool looping) (defined in Grim::EMISound)Grim::EMISound
playLoadedSoundFrom(int id, const Math::Vector3d &pos, bool looping) (defined in Grim::EMISound)Grim::EMISound
popStateFromStack() (defined in Grim::EMISound)Grim::EMISound
pushStateToStack() (defined in Grim::EMISound)Grim::EMISound
restoreState(SaveGame *savedState) (defined in Grim::EMISound)Grim::EMISound
saveState(SaveGame *savedState) (defined in Grim::EMISound)Grim::EMISound
selectMusicSet(int setId) (defined in Grim::EMISound)Grim::EMISound
setLoadedSoundLooping(int id, bool looping) (defined in Grim::EMISound)Grim::EMISound
setLoadedSoundPan(int id, int pan) (defined in Grim::EMISound)Grim::EMISound
setLoadedSoundPosition(int id, const Math::Vector3d &pos) (defined in Grim::EMISound)Grim::EMISound
setLoadedSoundVolume(int id, int volume) (defined in Grim::EMISound)Grim::EMISound
setMusicState(int stateId) (defined in Grim::EMISound)Grim::EMISound
setPan(const Common::String &soundName, int pan) (defined in Grim::EMISound)Grim::EMISound
setVolume(const Common::String &soundName, int volume) (defined in Grim::EMISound)Grim::EMISound
startSfx(const Common::String &soundName, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume), int pan=64) (defined in Grim::EMISound)Grim::EMISound
startSfxFrom(const Common::String &soundName, const Math::Vector3d &pos, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume)) (defined in Grim::EMISound)Grim::EMISound
startVoice(const Common::String &soundName, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume), int pan=64) (defined in Grim::EMISound)Grim::EMISound
stateHasEnded(int stateId) (defined in Grim::EMISound)Grim::EMISound
stateHasLooped(int stateId) (defined in Grim::EMISound)Grim::EMISound
stopLoadedSound(int id) (defined in Grim::EMISound)Grim::EMISound
stopSound(const Common::String &soundName) (defined in Grim::EMISound)Grim::EMISound
updateSoundPositions() (defined in Grim::EMISound)Grim::EMISound
~EMISound() (defined in Grim::EMISound)Grim::EMISound