This is the complete list of members for Grim::EMISound, including all inherited members.
EMISound(int fps) (defined in Grim::EMISound) | Grim::EMISound | |
flushStack() (defined in Grim::EMISound) | Grim::EMISound | |
flushTracks() (defined in Grim::EMISound) | Grim::EMISound | |
freeLoadedSound(int id) (defined in Grim::EMISound) | Grim::EMISound | |
getLoadedSoundStatus(int id) (defined in Grim::EMISound) | Grim::EMISound | |
getLoadedSoundVolume(int id) (defined in Grim::EMISound) | Grim::EMISound | |
getMsPos(int stateId) (defined in Grim::EMISound) | Grim::EMISound | |
getPosIn16msTicks(const Common::String &soundName) (defined in Grim::EMISound) | Grim::EMISound | |
getSoundStatus(const Common::String &soundName) (defined in Grim::EMISound) | Grim::EMISound | |
loadSfx(const Common::String &soundName, int &id) (defined in Grim::EMISound) | Grim::EMISound | |
pause(bool paused) (defined in Grim::EMISound) | Grim::EMISound | |
playLoadedSound(int id, bool looping) (defined in Grim::EMISound) | Grim::EMISound | |
playLoadedSoundFrom(int id, const Math::Vector3d &pos, bool looping) (defined in Grim::EMISound) | Grim::EMISound | |
popStateFromStack() (defined in Grim::EMISound) | Grim::EMISound | |
pushStateToStack() (defined in Grim::EMISound) | Grim::EMISound | |
restoreState(SaveGame *savedState) (defined in Grim::EMISound) | Grim::EMISound | |
saveState(SaveGame *savedState) (defined in Grim::EMISound) | Grim::EMISound | |
selectMusicSet(int setId) (defined in Grim::EMISound) | Grim::EMISound | |
setLoadedSoundLooping(int id, bool looping) (defined in Grim::EMISound) | Grim::EMISound | |
setLoadedSoundPan(int id, int pan) (defined in Grim::EMISound) | Grim::EMISound | |
setLoadedSoundPosition(int id, const Math::Vector3d &pos) (defined in Grim::EMISound) | Grim::EMISound | |
setLoadedSoundVolume(int id, int volume) (defined in Grim::EMISound) | Grim::EMISound | |
setMusicState(int stateId) (defined in Grim::EMISound) | Grim::EMISound | |
setPan(const Common::String &soundName, int pan) (defined in Grim::EMISound) | Grim::EMISound | |
setVolume(const Common::String &soundName, int volume) (defined in Grim::EMISound) | Grim::EMISound | |
startSfx(const Common::String &soundName, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume), int pan=64) (defined in Grim::EMISound) | Grim::EMISound | |
startSfxFrom(const Common::String &soundName, const Math::Vector3d &pos, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume)) (defined in Grim::EMISound) | Grim::EMISound | |
startVoice(const Common::String &soundName, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume), int pan=64) (defined in Grim::EMISound) | Grim::EMISound | |
stateHasEnded(int stateId) (defined in Grim::EMISound) | Grim::EMISound | |
stateHasLooped(int stateId) (defined in Grim::EMISound) | Grim::EMISound | |
stopLoadedSound(int id) (defined in Grim::EMISound) | Grim::EMISound | |
stopSound(const Common::String &soundName) (defined in Grim::EMISound) | Grim::EMISound | |
updateSoundPositions() (defined in Grim::EMISound) | Grim::EMISound | |
~EMISound() (defined in Grim::EMISound) | Grim::EMISound |