This is the complete list of members for Grim::EMISound, including all inherited members.
| EMISound(int fps) (defined in Grim::EMISound) | Grim::EMISound | |
| flushStack() (defined in Grim::EMISound) | Grim::EMISound | |
| flushTracks() (defined in Grim::EMISound) | Grim::EMISound | |
| freeLoadedSound(int id) (defined in Grim::EMISound) | Grim::EMISound | |
| getLoadedSoundStatus(int id) (defined in Grim::EMISound) | Grim::EMISound | |
| getLoadedSoundVolume(int id) (defined in Grim::EMISound) | Grim::EMISound | |
| getMsPos(int stateId) (defined in Grim::EMISound) | Grim::EMISound | |
| getPosIn16msTicks(const Common::String &soundName) (defined in Grim::EMISound) | Grim::EMISound | |
| getSoundStatus(const Common::String &soundName) (defined in Grim::EMISound) | Grim::EMISound | |
| loadSfx(const Common::String &soundName, int &id) (defined in Grim::EMISound) | Grim::EMISound | |
| pause(bool paused) (defined in Grim::EMISound) | Grim::EMISound | |
| playLoadedSound(int id, bool looping) (defined in Grim::EMISound) | Grim::EMISound | |
| playLoadedSoundFrom(int id, const Math::Vector3d &pos, bool looping) (defined in Grim::EMISound) | Grim::EMISound | |
| popStateFromStack() (defined in Grim::EMISound) | Grim::EMISound | |
| pushStateToStack() (defined in Grim::EMISound) | Grim::EMISound | |
| restoreState(SaveGame *savedState) (defined in Grim::EMISound) | Grim::EMISound | |
| saveState(SaveGame *savedState) (defined in Grim::EMISound) | Grim::EMISound | |
| selectMusicSet(int setId) (defined in Grim::EMISound) | Grim::EMISound | |
| setLoadedSoundLooping(int id, bool looping) (defined in Grim::EMISound) | Grim::EMISound | |
| setLoadedSoundPan(int id, int pan) (defined in Grim::EMISound) | Grim::EMISound | |
| setLoadedSoundPosition(int id, const Math::Vector3d &pos) (defined in Grim::EMISound) | Grim::EMISound | |
| setLoadedSoundVolume(int id, int volume) (defined in Grim::EMISound) | Grim::EMISound | |
| setMusicState(int stateId) (defined in Grim::EMISound) | Grim::EMISound | |
| setPan(const Common::String &soundName, int pan) (defined in Grim::EMISound) | Grim::EMISound | |
| setVolume(const Common::String &soundName, int volume) (defined in Grim::EMISound) | Grim::EMISound | |
| startSfx(const Common::String &soundName, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume), int pan=64) (defined in Grim::EMISound) | Grim::EMISound | |
| startSfxFrom(const Common::String &soundName, const Math::Vector3d &pos, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume)) (defined in Grim::EMISound) | Grim::EMISound | |
| startVoice(const Common::String &soundName, int volume=static_cast< int >(Audio::Mixer::kMaxChannelVolume), int pan=64) (defined in Grim::EMISound) | Grim::EMISound | |
| stateHasEnded(int stateId) (defined in Grim::EMISound) | Grim::EMISound | |
| stateHasLooped(int stateId) (defined in Grim::EMISound) | Grim::EMISound | |
| stopLoadedSound(int id) (defined in Grim::EMISound) | Grim::EMISound | |
| stopSound(const Common::String &soundName) (defined in Grim::EMISound) | Grim::EMISound | |
| updateSoundPositions() (defined in Grim::EMISound) | Grim::EMISound | |
| ~EMISound() (defined in Grim::EMISound) | Grim::EMISound |