ScummVM API documentation
Shape.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_SHAPE_H
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#define CRAB_SHAPE_H
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#include "crab/Polygon.h"
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#include "crab/vectors.h"
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namespace
Crab
{
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// The kind of shape
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enum
ShapeType {
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SHAPE_RECT,
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SHAPE_POLYGON,
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SHAPE_ELLIPSE
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};
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struct
CollisionData
{
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// Store the type of shape
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ShapeType _type;
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// Do the two shapes intersect?
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bool
_intersect;
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// If Shape is Polygon, the .x and .y of this rectangle contain the minimum translation vector
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// If Shape is Rectangle, this contains the colliding rectangle
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Rect
_data;
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CollisionData
() {
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_type = SHAPE_RECT;
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_intersect =
false
;
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}
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};
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class
Shape
{
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public
:
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// The type of shape
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ShapeType _type;
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// This stores both the ellipse and rectangle data
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Rect
_rect;
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// This stores the polygon data
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Polygon2D
_poly;
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Shape
() {
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_type = SHAPE_RECT;
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}
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~
Shape
() {}
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void
load(rapidxml::xml_node<char> *node,
const
bool
&echo =
true
);
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CollisionData
collide(
Rect
box)
const
;
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bool
contains(
const
Vector2i
&pos);
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void
draw(
const
int
&xOffset = 0,
const
int
&yOffset = 0,
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const
uint8 &r = 0,
const
uint8 &g = 0,
const
uint8 &b = 0,
const
uint8 &a = 255);
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};
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}
// End of namespace Crab
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#endif // CRAB_SHAPE_H
Crab::Polygon2D
Definition:
Polygon.h:58
Crab::Rect
Definition:
Rectangle.h:42
Crab
Definition:
moveeffect.h:37
Crab::CollisionData
Definition:
Shape.h:46
Crab::Shape
Definition:
Shape.h:63
Crab::Vector2D< int >
engines
crab
Shape.h
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