ScummVM API documentation
compass.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_COMPASS_H
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#define PEGASUS_COMPASS_H
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#include "pegasus/fader.h"
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#include "pegasus/surface.h"
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namespace
Pegasus
{
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// Compass is defined with 0 as north, 90 east, 180 south, 270 west.
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// Clockwise rotation increases the angle, counterclockwise rotation decreases the angle.
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class
Compass
:
public
FaderAnimation
{
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public
:
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Compass
();
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~
Compass
()
override
;
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void
initCompass();
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void
deallocateCompass();
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bool
isCompassValid()
const
{
return
_compassImage.isSurfaceValid(); }
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void
setFaderValue(
const
int32)
override
;
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protected
:
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void
draw(
const
Common::Rect
&)
override
;
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Frame
_compassImage;
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};
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extern
Compass
*g_compass;
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}
// End of namespace Pegasus
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#endif
Pegasus::FaderAnimation
Definition:
fader.h:99
Common::Rect
Definition:
rect.h:144
Pegasus::Compass
Definition:
compass.h:36
Pegasus::Frame
Definition:
surface.h:105
Pegasus
Definition:
ai_action.h:33
engines
pegasus
compass.h
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