ScummVM API documentation
map36.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_MAPS_MAP36_H
23 #define MM1_MAPS_MAP36_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map36 : public Map {
32  typedef void (Map36:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special11();
43  void updateFlags();
44  void brewComplete();
45 
46  const SpecialFn SPECIAL_FN[15] = {
47  &Map36::special00,
48  &Map36::special01,
49  &Map36::special02,
50  &Map36::special03,
51  &Map36::special04,
52  &Map36::special05,
53  &Map36::special06,
54  &Map36::special07,
55  &Map36::special07,
56  &Map36::special07,
57  &Map36::special07,
58  &Map36::special11,
59  &Map36::special11,
60  &Map36::special11,
61  &Map36::special11
62  };
63 public:
64  Map36() : Map(36, "blackrs", 0x508, 3, "Castle Blackridge South") {}
65 
69  void special() override;
70 
74  void acceptQuest();
75 
81 };
82 
83 } // namespace Maps
84 } // namespace MM1
85 } // namespace MM
86 
87 #endif
Definition: str.h:59
void special() override
Definition: map.h:97
Definition: detection.h:27
Common::String checkQuestComplete()
Definition: map36.h:31