ScummVM API documentation
te_resource.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TETRAEDGE_TE_TE_RESOURCE_H
23 #define TETRAEDGE_TE_TE_RESOURCE_H
24 
25 #include "common/path.h"
26 #include "tetraedge/te/te_object.h"
27 #include "tetraedge/te/te_references_counter.h"
28 
29 namespace Tetraedge {
30 
31 class TeResource : public TeObject, public TeReferencesCounter {
32 public:
33  TeResource();
34  virtual ~TeResource();
35 
36  void generateAccessName();
37 
38  const Common::Path &getAccessName() const {
39  return _accessName;
40  }
41 
42  void setAccessName(const Common::Path &name) {
43  _accessName = name;
44  }
45 
46 private:
47  Common::Path _accessName;
48  static uint32 _idCounter;
49 };
50 
51 } // end namespace Tetraedge
52 
53 #endif // TETRAEDGE_TE_TE_RESOURCE_H
Definition: detection.h:27
Definition: te_resource.h:31
Definition: path.h:52
Definition: te_object.h:29
Definition: te_references_counter.h:27