ScummVM API documentation
te_resource.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_RESOURCE_H
23#define TETRAEDGE_TE_TE_RESOURCE_H
24
25#include "common/path.h"
26#include "tetraedge/te/te_object.h"
27#include "tetraedge/te/te_references_counter.h"
28
29namespace Tetraedge {
30
31class TeResource : public TeObject, public TeReferencesCounter {
32public:
33 TeResource();
34 virtual ~TeResource();
35
36 void generateAccessName();
37
38 const Common::Path &getAccessName() const {
39 return _accessName;
40 }
41
42 void setAccessName(const Common::Path &name) {
43 _accessName = name;
44 }
45
46private:
47 Common::Path _accessName;
48 static uint32 _idCounter;
49};
50
51} // end namespace Tetraedge
52
53#endif // TETRAEDGE_TE_TE_RESOURCE_H
Definition: path.h:52
Definition: te_object.h:29
Definition: te_references_counter.h:27
Definition: te_resource.h:31