ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1994-1998 Revolution Software Ltd.
9 *
10 * This program is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 3 of the License, or
13 * (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24#ifndef SWORD2_DETECTION_H
25#define SWORD2_DETECTION_H
26
27#include "engines/advancedDetector.h"
28
29namespace Sword2 {
30
31enum {
32 GF_SPANISHDEMO = 1 << 0
33};
34
35#define GAMEOPTION_OBJECT_LABELS GUIO_GAMEOPTIONS1
36
37} // End of namespace Sword2
38
39#endif // SWORD2_DETECTION_H
Definition: animation.h:37