28 #ifndef GAME_CREDITS_H 29 #define GAME_CREDITS_H 31 #include "hpl1/engine/engine.h" 33 #include "hpl1/penumbra-overture/GameTypes.h" 48 void OnPostSceneDraw();
52 void Update(
float afTimeStep);
54 void OnMouseDown(eMButton aButton);
57 void SetActive(
bool abX);
58 bool IsActive() {
return mbActive; }
78 #endif // GAME_CREDITS_H
Definition: font_data.h:67
Definition: GraphicsDrawer.h:77
Definition: Updateable.h:35