ScummVM API documentation
pet_position.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_PET_POSITION_H
23 #define TITANIC_PET_POSITION_H
24 
25 #include "titanic/core/game_object.h"
26 #include "titanic/messages/messages.h"
27 
28 namespace Titanic {
29 
30 class CPETPosition : public CGameObject {
31  DECLARE_MESSAGE_MAP;
32  bool EnterRoomMsg(CEnterRoomMsg *msg);
33  bool EnterViewMsg(CEnterViewMsg *msg);
34  bool LeaveViewMsg(CLeaveViewMsg *msg);
35 public:
36  CLASSDEF;
37 
41  void save(SimpleFile *file, int indent) override;
42 
46  void load(SimpleFile *file) override;
47 };
48 
49 } // End of namespace Titanic
50 
51 #endif /* TITANIC_PET_POSITION_H */
Definition: messages.h:288
Definition: messages.h:289
Definition: simple_file.h:49
void load(SimpleFile *file) override
Definition: game_object.h:79
Definition: arm.h:30
void save(SimpleFile *file, int indent) override
Definition: messages.h:310
Definition: pet_position.h:30