ScummVM API documentation
tavern.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1DIALOGS_TAVERN_H
23#define ULTIMA_ULTIMA1_U1DIALOGS_TAVERN_H
24
25#include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
26
27namespace Ultima {
28namespace Ultima1 {
29namespace Maps {
30 class MapCityCastle;
31}
32
33namespace U1Dialogs {
34
38class Tavern : public BuySellDialog {
39 DECLARE_MESSAGE_MAP;
40 bool FrameMsg(CFrameMsg *msg);
41private:
43 //uint _tavernNum;
44 uint _tipNumber;
45 uint _countdown;
46 enum { INITIAL, TIP0, TIP_PAGE1, TIP_PAGE2 } _buyDisplay;
47private:
51 void delay(uint amount = 4 * DIALOG_CLOSE_DELAY) {
52 _countdown = amount;
53 setDirty();
54 }
55
59 void close();
60
64 void drawBuy();
65
69 void drawSell();
70protected:
74 void setMode(BuySell mode) override;
75public:
76 CLASSDEF;
77
81 Tavern(Ultima1Game *game, Maps::MapCityCastle *map, int tavernNum);
82
86 void draw() override;
87};
88
89} // End of namespace U1Dialogs
90} // End of namespace Ultima1
91} // End of namespace Ultima
92
93#endif
Definition: messages.h:225
virtual void setDirty(bool dirty=true)
Definition: map_city_castle.h:44
Definition: buy_sell_dialog.h:43
Definition: tavern.h:38
void setMode(BuySell mode) override
Tavern(Ultima1Game *game, Maps::MapCityCastle *map, int tavernNum)
Definition: game.h:42