This is the complete list of members for Freescape::Area, including all inherited members.
_colorRemaps (defined in Freescape::Area) | Freescape::Area | |
_conditions (defined in Freescape::Area) | Freescape::Area | |
_conditionSources (defined in Freescape::Area) | Freescape::Area | |
_extraColor (defined in Freescape::Area) | Freescape::Area | |
_gasPocketPosition (defined in Freescape::Area) | Freescape::Area | |
_gasPocketRadius (defined in Freescape::Area) | Freescape::Area | |
_groundColor (defined in Freescape::Area) | Freescape::Area | |
_inkColor (defined in Freescape::Area) | Freescape::Area | |
_lastTick (defined in Freescape::Area) | Freescape::Area | |
_name (defined in Freescape::Area) | Freescape::Area | |
_paperColor (defined in Freescape::Area) | Freescape::Area | |
_scale (defined in Freescape::Area) | Freescape::Area | |
_skyColor (defined in Freescape::Area) | Freescape::Area | |
_underFireBackgroundColor (defined in Freescape::Area) | Freescape::Area | |
_usualBackgroundColor (defined in Freescape::Area) | Freescape::Area | |
addFloor() (defined in Freescape::Area) | Freescape::Area | |
addGroupFromArea(int16 id, Area *global) (defined in Freescape::Area) | Freescape::Area | |
addObject(Object *obj) (defined in Freescape::Area) | Freescape::Area | |
addObjectFromArea(int16 id, Area *global) (defined in Freescape::Area) | Freescape::Area | |
addStructure(Area *global) (defined in Freescape::Area) | Freescape::Area | |
Area(uint16 areaID, uint16 areaFlags, ObjectMap *objectsByID, ObjectMap *entrancesByID) (defined in Freescape::Area) | Freescape::Area | |
changeObjectID(uint16 objectID, uint16 newObjectID) (defined in Freescape::Area) | Freescape::Area | |
checkCollisionRay(const Math::Ray &ray, int raySize) (defined in Freescape::Area) | Freescape::Area | |
checkCollisions(const Math::AABB &boundingBox) (defined in Freescape::Area) | Freescape::Area | |
checkIfPlayerWasCrushed(const Math::AABB &boundingBox) (defined in Freescape::Area) | Freescape::Area | |
checkInSight(const Math::Ray &ray, float maxDistance) (defined in Freescape::Area) | Freescape::Area | |
draw(Renderer *gfx, uint32 animationTicks, Math::Vector3d camera, Math::Vector3d direction) (defined in Freescape::Area) | Freescape::Area | |
drawGroup(Renderer *gfx, Group *group, bool runAnimation) (defined in Freescape::Area) | Freescape::Area | |
entranceWithID(uint16 objectID) (defined in Freescape::Area) | Freescape::Area | |
getAreaFlags() (defined in Freescape::Area) | Freescape::Area | |
getAreaID() (defined in Freescape::Area) | Freescape::Area | |
getScale() (defined in Freescape::Area) | Freescape::Area | |
getSensors() (defined in Freescape::Area) | Freescape::Area | |
hasActiveGroups() (defined in Freescape::Area) | Freescape::Area | |
isOutside() (defined in Freescape::Area) | Freescape::Area | |
loadObjects(Common::SeekableReadStream *stream, Area *global) (defined in Freescape::Area) | Freescape::Area | |
objectWithID(uint16 objectID) (defined in Freescape::Area) | Freescape::Area | |
remapColor(int index, int color) (defined in Freescape::Area) | Freescape::Area | |
removeObject(int16 id) (defined in Freescape::Area) | Freescape::Area | |
resetArea() (defined in Freescape::Area) | Freescape::Area | |
resetAreaGroups() (defined in Freescape::Area) | Freescape::Area | |
resolveCollisions(Math::Vector3d const &lastPosition, Math::Vector3d const &newPosition, int playerHeight) (defined in Freescape::Area) | Freescape::Area | |
saveObjects(Common::WriteStream *stream) (defined in Freescape::Area) | Freescape::Area | |
separateFromWall(const Math::Vector3d &position) (defined in Freescape::Area) | Freescape::Area | |
show() (defined in Freescape::Area) | Freescape::Area | |
unremapColor(int index) (defined in Freescape::Area) | Freescape::Area | |
~Area() (defined in Freescape::Area) | Freescape::Area | virtual |