This is the complete list of members for Freescape::Area, including all inherited members.
| _colorRemaps (defined in Freescape::Area) | Freescape::Area | |
| _conditions (defined in Freescape::Area) | Freescape::Area | |
| _conditionSources (defined in Freescape::Area) | Freescape::Area | |
| _extraColor (defined in Freescape::Area) | Freescape::Area | |
| _gasPocketPosition (defined in Freescape::Area) | Freescape::Area | |
| _gasPocketRadius (defined in Freescape::Area) | Freescape::Area | |
| _groundColor (defined in Freescape::Area) | Freescape::Area | |
| _inkColor (defined in Freescape::Area) | Freescape::Area | |
| _isCastle (defined in Freescape::Area) | Freescape::Area | |
| _lastTick (defined in Freescape::Area) | Freescape::Area | |
| _name (defined in Freescape::Area) | Freescape::Area | |
| _paperColor (defined in Freescape::Area) | Freescape::Area | |
| _scale (defined in Freescape::Area) | Freescape::Area | |
| _skyColor (defined in Freescape::Area) | Freescape::Area | |
| _underFireBackgroundColor (defined in Freescape::Area) | Freescape::Area | |
| _usualBackgroundColor (defined in Freescape::Area) | Freescape::Area | |
| addFloor() (defined in Freescape::Area) | Freescape::Area | |
| addGroupFromArea(int16 id, Area *global) (defined in Freescape::Area) | Freescape::Area | |
| addObject(Object *obj) (defined in Freescape::Area) | Freescape::Area | |
| addObjectFromArea(int16 id, Area *global) (defined in Freescape::Area) | Freescape::Area | |
| addStructure(Area *global) (defined in Freescape::Area) | Freescape::Area | |
| Area(uint16 areaID, uint16 areaFlags, ObjectMap *objectsByID, ObjectMap *entrancesByID, bool isCastle) (defined in Freescape::Area) | Freescape::Area | |
| changeObjectID(uint16 objectID, uint16 newObjectID) (defined in Freescape::Area) | Freescape::Area | |
| checkCollisionRay(const Math::Ray &ray, int raySize) (defined in Freescape::Area) | Freescape::Area | |
| checkCollisions(const Math::AABB &boundingBox) (defined in Freescape::Area) | Freescape::Area | |
| checkIfPlayerWasCrushed(const Math::AABB &boundingBox) (defined in Freescape::Area) | Freescape::Area | |
| checkInSight(const Math::Ray &ray, float maxDistance) (defined in Freescape::Area) | Freescape::Area | |
| draw(Renderer *gfx, uint32 animationTicks, Math::Vector3d camera, Math::Vector3d direction, bool insideWait) (defined in Freescape::Area) | Freescape::Area | |
| drawGroup(Renderer *gfx, Group *group, bool runAnimation) (defined in Freescape::Area) | Freescape::Area | |
| entranceWithID(uint16 objectID) (defined in Freescape::Area) | Freescape::Area | |
| getAreaFlags() (defined in Freescape::Area) | Freescape::Area | |
| getAreaID() (defined in Freescape::Area) | Freescape::Area | |
| getEntranceIds() (defined in Freescape::Area) | Freescape::Area | |
| getScale() (defined in Freescape::Area) | Freescape::Area | |
| getSensors() (defined in Freescape::Area) | Freescape::Area | |
| hasActiveGroups() (defined in Freescape::Area) | Freescape::Area | |
| isOutside() (defined in Freescape::Area) | Freescape::Area | |
| loadObjects(Common::SeekableReadStream *stream, Area *global) (defined in Freescape::Area) | Freescape::Area | |
| objectWithID(uint16 objectID) (defined in Freescape::Area) | Freescape::Area | |
| remapColor(int index, int color) (defined in Freescape::Area) | Freescape::Area | |
| removeObject(int16 id) (defined in Freescape::Area) | Freescape::Area | |
| resetArea() (defined in Freescape::Area) | Freescape::Area | |
| resetAreaGroups() (defined in Freescape::Area) | Freescape::Area | |
| resolveCollisions(Math::Vector3d const &lastPosition, Math::Vector3d const &newPosition, int playerHeight) (defined in Freescape::Area) | Freescape::Area | |
| saveObjects(Common::WriteStream *stream) (defined in Freescape::Area) | Freescape::Area | |
| separateFromWall(const Math::Vector3d &position) (defined in Freescape::Area) | Freescape::Area | |
| show() (defined in Freescape::Area) | Freescape::Area | |
| unremapColor(int index) (defined in Freescape::Area) | Freescape::Area | |
| ~Area() (defined in Freescape::Area) | Freescape::Area | virtual |