ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ALG_DETECTION_H
23 #define ALG_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Alg {
28 
29 enum AlgGameType {
30  GType_CRIME_PATROL,
31  GType_DRUG_WARS,
32  GType_WSJR,
33  GType_LAST_BOUNTY_HUNTER,
34  GType_MADDOG,
35  GType_MADDOG2,
36  GType_SPACE_PIRATES,
37 };
38 
40  AD_GAME_DESCRIPTION_HELPERS(desc);
41 
42  ADGameDescription desc;
43  uint8 gameType;
44 
45 };
46 
47 #define GAMEOPTION_SINGLE_SPEED_VERSION GUIO_GAMEOPTIONS1
48 
49 } // End of namespace Alg
50 
51 #endif // ALG_DETECTION_H
Definition: advancedDetector.h:164
Definition: alg.h:30
Definition: detection.h:39