This is the complete list of members for TwinE::Collision, including all inherited members.
| _collision | TwinE::Collision | |
| checkObjCol(int32 actorIdx) | TwinE::Collision | |
| checkValidObjPos(int32 actorIdx) (defined in TwinE::Collision) | TwinE::Collision | |
| checkZvOnZv(int32 actorIdx1, int32 actorIdx2) const | TwinE::Collision | |
| Collision(TwinEEngine *engine) (defined in TwinE::Collision) | TwinE::Collision | |
| doCornerReajust(ActorStruct *actor, int32 x, int32 y, int32 z, int32 damageMask) | TwinE::Collision | |
| doCornerReajustTwinkel(ActorStruct *actor, int32 x, int32 y, int32 z, int32 damageMask) | TwinE::Collision | |
| extraCheckExtraCol(ExtraListStruct *extra, int32 extraIdx) const | TwinE::Collision | |
| extraCheckObjCol(ExtraListStruct *extra, int32 actorIdx) | TwinE::Collision | |
| fullWorldColBrick(int32 x, int32 y, int32 z, const IVec3 &oldPos) | TwinE::Collision | |
| reajustPos(IVec3 &processActor, ShapeType brickShape) const | TwinE::Collision | |
| receptionObj(int actorIdx) | TwinE::Collision | |
| setCollisionPos(const IVec3 &pos) (defined in TwinE::Collision) | TwinE::Collision |