This is the complete list of members for TwinE::Collision, including all inherited members.
_collision | TwinE::Collision | |
checkObjCol(int32 actorIdx) | TwinE::Collision | |
checkValidObjPos(int32 actorIdx) (defined in TwinE::Collision) | TwinE::Collision | |
checkZvOnZv(int32 actorIdx1, int32 actorIdx2) const | TwinE::Collision | |
Collision(TwinEEngine *engine) (defined in TwinE::Collision) | TwinE::Collision | |
doCornerReajust(ActorStruct *actor, int32 x, int32 y, int32 z, int32 damageMask) | TwinE::Collision | |
doCornerReajustTwinkel(ActorStruct *actor, int32 x, int32 y, int32 z, int32 damageMask) | TwinE::Collision | |
extraCheckExtraCol(ExtraListStruct *extra, int32 extraIdx) const | TwinE::Collision | |
extraCheckObjCol(ExtraListStruct *extra, int32 actorIdx) | TwinE::Collision | |
fullWorldColBrick(int32 x, int32 y, int32 z, const IVec3 &oldPos) | TwinE::Collision | |
reajustPos(IVec3 &processActor, ShapeType brickShape) const | TwinE::Collision | |
receptionObj(int actorIdx) | TwinE::Collision | |
setCollisionPos(const IVec3 &pos) (defined in TwinE::Collision) | TwinE::Collision |