ScummVM API documentation
TwinE::Collision Member List

This is the complete list of members for TwinE::Collision, including all inherited members.

_collisionTwinE::Collision
boundRuleThree(int32 start, int32 end, int32 maxDelay, int32 delay) const (defined in TwinE::Collision)TwinE::Collision
checkObjCol(int32 actorIdx)TwinE::Collision
checkValidObjPos(int32 actorIdx) (defined in TwinE::Collision)TwinE::Collision
checkZvOnZv(int32 actorIdx1, int32 actorIdx2) constTwinE::Collision
Collision(TwinEEngine *engine) (defined in TwinE::Collision)TwinE::Collision
doCornerReajust(ActorStruct *actor, int32 x, int32 y, int32 z, int32 damageMask)TwinE::Collision
doCornerReajustTwinkel(ActorStruct *actor, int32 x, int32 y, int32 z, int32 damageMask)TwinE::Collision
extraCheckExtraCol(ExtraListStruct *extra, int32 extraIdx) constTwinE::Collision
extraCheckObjCol(ExtraListStruct *extra, int32 actorIdx)TwinE::Collision
fullWorldColBrick(int32 x, int32 y, int32 z, const IVec3 &oldPos)TwinE::Collision
reajustPos(IVec3 &processActor, ShapeType brickShape) constTwinE::Collision
receptionObj(int actorIdx)TwinE::Collision
setCollisionPos(const IVec3 &pos) (defined in TwinE::Collision)TwinE::Collision