ScummVM API documentation
adv_been.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef M4_ADV_R_ADV_BEEN_H
24 #define M4_ADV_R_ADV_BEEN_H
25 
26 #include "common/serializer.h"
27 #include "common/stream.h"
28 #include "m4/m4_types.h"
29 
30 namespace M4 {
31 
32 struct Scene_list {
33  int32 total_scenes = 0;
34  int32 tail = 0;
35  int16 *table = nullptr;
36 };
37 
44 bool player_been_init(int16 num_scenes);
45 
50 
54 void player_reset_been(void);
55 
60 
66 bool player_enters_scene(int16 scene_num);
67 
72 void player_forgets_scene(int16 scene_num);
73 
77 bool player_been_here(int16 scene_num);
78 
79 } // End of namespace M4
80 
81 #endif
void player_been_shutdown()
bool player_enters_scene(int16 scene_num)
void player_reset_been(void)
Definition: serializer.h:79
bool player_been_here(int16 scene_num)
void player_been_sync(Common::Serializer &s)
bool player_been_init(int16 num_scenes)
Definition: database.h:28
void player_forgets_scene(int16 scene_num)
Definition: adv_been.h:32