ScummVM API documentation
adv_been.h
1
2/* ScummVM - Graphic Adventure Engine
3 *
4 * ScummVM is the legal property of its developers, whose names
5 * are too numerous to list here. Please refer to the COPYRIGHT
6 * file distributed with this source distribution.
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 */
22
23#ifndef M4_ADV_R_ADV_BEEN_H
24#define M4_ADV_R_ADV_BEEN_H
25
26#include "common/serializer.h"
27#include "m4/m4_types.h"
28
29namespace M4 {
30
31struct Scene_list {
32 int32 total_scenes = 0;
33 int32 tail = 0;
34 int16 *table = nullptr;
35};
36
43bool player_been_init(int16 num_scenes);
44
49
54
59
65bool player_enters_scene(int16 scene_num);
66
71void player_forgets_scene(int16 scene_num);
72
76bool player_been_here(int16 scene_num);
77
78} // End of namespace M4
79
80#endif
Definition: serializer.h:80
Definition: database.h:28
void player_forgets_scene(int16 scene_num)
void player_reset_been()
void player_been_sync(Common::Serializer &s)
void player_been_shutdown()
bool player_enters_scene(int16 scene_num)
bool player_been_here(int16 scene_num)
bool player_been_init(int16 num_scenes)
Definition: adv_been.h:31