23 #ifndef M4_ADV_R_ADV_BEEN_H 24 #define M4_ADV_R_ADV_BEEN_H 26 #include "common/serializer.h" 27 #include "common/stream.h" 28 #include "m4/m4_types.h" 33 int32 total_scenes = 0;
35 int16 *table =
nullptr;
void player_been_shutdown()
bool player_enters_scene(int16 scene_num)
void player_reset_been(void)
Definition: serializer.h:79
bool player_been_here(int16 scene_num)
void player_been_sync(Common::Serializer &s)
bool player_been_init(int16 num_scenes)
Definition: database.h:28
void player_forgets_scene(int16 scene_num)
Definition: adv_been.h:32