ScummVM API documentation
rect.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TITANIC_RECT_H
23 #define TITANIC_RECT_H
24 
25 #include "common/rect.h"
26 
27 namespace Titanic {
28 
29 enum Quadrant {
30  Q_CENTER = 0, Q_LEFT, Q_RIGHT, Q_TOP, Q_BOTTOM
31 };
32 
33 typedef Common::Point Point;
34 
35 class Rect : public Common::Rect {
36 public:
37  Rect() : Common::Rect() {}
38  Rect(int16 w, int16 h) : Common::Rect(w, h) {}
39  Rect(int16 x1, int16 y1, int16 x2, int16 y2) : Common::Rect(x1, y1, x2, y2) {}
40 
44  operator Point() { return Point(left, top); }
45 
49  void clear() { left = top = right = bottom = 0; }
50 
54  void combine(const Rect &r);
55 
59  void constrain(const Rect &r);
60 
64  Point getPoint(Quadrant quadrant);
65 };
66 
67 } // End of namespace Titanic
68 
69 #endif /* TITANIC_RECT_H */
int16 right
Definition: rect.h:146
Definition: display_client.h:58
Definition: rect.h:144
void clear()
Definition: rect.h:49
void constrain(const Rect &r)
Definition: rect.h:35
Definition: rect.h:45
Definition: arm.h:30
int16 left
Definition: rect.h:145
void combine(const Rect &r)
Point getPoint(Quadrant quadrant)