This is the complete list of members for Grim::Light, including all inherited members.
_color (defined in Grim::Light) | Grim::Light | |
_cospenumbraangle (defined in Grim::Light) | Grim::Light | |
_cosumbraangle (defined in Grim::Light) | Grim::Light | |
_dir (defined in Grim::Light) | Grim::Light | |
_enabled (defined in Grim::Light) | Grim::Light | |
_falloffFar (defined in Grim::Light) | Grim::Light | |
_falloffNear (defined in Grim::Light) | Grim::Light | |
_id (defined in Grim::Light) | Grim::Light | |
_intensity (defined in Grim::Light) | Grim::Light | |
_name (defined in Grim::Light) | Grim::Light | |
_penumbraangle (defined in Grim::Light) | Grim::Light | |
_pos (defined in Grim::Light) | Grim::Light | |
_scaledintensity (defined in Grim::Light) | Grim::Light | |
_type (defined in Grim::Light) | Grim::Light | |
_umbraangle (defined in Grim::Light) | Grim::Light | |
Ambient enum value (defined in Grim::Light) | Grim::Light | |
Direct enum value (defined in Grim::Light) | Grim::Light | |
Light() (defined in Grim::Light) | Grim::Light | |
LightType enum name (defined in Grim::Light) | Grim::Light | |
load(TextSplitter &ts) (defined in Grim::Light) | Grim::Light | |
loadBinary(Common::SeekableReadStream *data) (defined in Grim::Light) | Grim::Light | |
Omni enum value (defined in Grim::Light) | Grim::Light | |
restoreState(SaveGame *savedState) (defined in Grim::Light) | Grim::Light | |
saveState(SaveGame *savedState) const (defined in Grim::Light) | Grim::Light | |
setIntensity(float intensity) (defined in Grim::Light) | Grim::Light | |
setPenumbra(float angle) (defined in Grim::Light) | Grim::Light | |
setUmbra(float angle) (defined in Grim::Light) | Grim::Light | |
Spot enum value (defined in Grim::Light) | Grim::Light |