ScummVM API documentation
debugger.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef HOPKINS_DEBUGGER_H
23 #define HOPKINS_DEBUGGER_H
24 
25 #include "common/scummsys.h"
26 #include "gui/debugger.h"
27 
28 namespace Hopkins {
29 
30 class HopkinsEngine;
31 
32 class Debugger : public GUI::Debugger {
33 private:
34  HopkinsEngine *_vm;
35 
36 public:
38  ~Debugger() override {}
39 
40  bool cmd_DirtyRects(int argc, const char **argv);
41  bool cmd_Teleport(int argc, const char **argv);
42  bool cmd_ShowCurrentRoom(int argc, const char **argv);
43  bool cmd_Zones(int argc, const char **argv);
44  bool cmd_Lines(int argc, const char **argv);
45 };
46 
47 } // End of namespace Hopkins
48 
49 #endif
Definition: debugger.h:41
Definition: anim.h:30
Definition: debugger.h:32
Definition: hopkins.h:86