ScummVM API documentation
mesh3ds_opengl.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WINTERMUTE_MESH_OPENGL_H
23#define WINTERMUTE_MESH_OPENGL_H
24
25#include "engines/wintermute/base/gfx/3dmesh.h"
26
27#if defined(USE_OPENGL_GAME)
28
29namespace Wintermute {
30
31class Mesh3DSOpenGL : public Mesh3DS {
32public:
33 Mesh3DSOpenGL(BaseGame *inGame);
34 ~Mesh3DSOpenGL();
35 void fillVertexBuffer() override;
36 void render(bool color) override;
37
38private:
39 Mesh3DSVertex *_vertexData;
40 uint16 _vertexCount;
41};
42
43} // namespace Wintermute
44
45#endif // defined(USE_OPENGL_GAME)
46
47#endif