ScummVM API documentation
mesh3ds_opengl.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WINTERMUTE_MESH_OPENGL_H
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#define WINTERMUTE_MESH_OPENGL_H
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#include "engines/wintermute/base/gfx/3dmesh.h"
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#if defined(USE_OPENGL_GAME)
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namespace
Wintermute {
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class
Mesh3DSOpenGL :
public
Mesh3DS {
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public
:
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Mesh3DSOpenGL(BaseGame *inGame);
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~Mesh3DSOpenGL();
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void
fillVertexBuffer()
override
;
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void
render(
bool
color)
override
;
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private
:
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Mesh3DSVertex *_vertexData;
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uint16 _vertexCount;
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};
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}
// namespace Wintermute
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#endif
// defined(USE_OPENGL_GAME)
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#endif
engines
wintermute
base
gfx
opengl
mesh3ds_opengl.h
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