22 #ifndef WINTERMUTE_MESH_OPENGL_H 23 #define WINTERMUTE_MESH_OPENGL_H 25 #include "engines/wintermute/base/gfx/3dmesh.h" 27 #if defined(USE_OPENGL_GAME) 31 class Mesh3DSOpenGL :
public Mesh3DS {
33 Mesh3DSOpenGL(BaseGame *inGame);
35 void fillVertexBuffer()
override;
36 void render()
override;
39 Mesh3DSVertex *_vertexData;
45 #endif // defined(USE_OPENGL_GAME) Definition: achievements_tables.h:27