ScummVM API documentation
BladeRunner::Items Member List

This is the complete list of members for BladeRunner::Items, including all inherited members.

addToSet(int itemId) (defined in BladeRunner::Items)BladeRunner::Items
addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) (defined in BladeRunner::Items)BladeRunner::Items
findTargetUnderMouse(int mouseX, int mouseY) const (defined in BladeRunner::Items)BladeRunner::Items
getAnimationId(int itemId, int *animationId) const (defined in BladeRunner::Items)BladeRunner::Items
getBoundingBox(int itemId) (defined in BladeRunner::Items)BladeRunner::Items
getFacing(int itemId) const (defined in BladeRunner::Items)BladeRunner::Items
getScreenRectangle(int itemId) (defined in BladeRunner::Items)BladeRunner::Items
getWidthHeight(int itemId, int *width, int *height) const (defined in BladeRunner::Items)BladeRunner::Items
getXYZ(int itemId, float *x, float *y, float *z) const (defined in BladeRunner::Items)BladeRunner::Items
isPoliceMazeEnemy(int itemId) const (defined in BladeRunner::Items)BladeRunner::Items
isSpinning(int itemId) const (defined in BladeRunner::Items)BladeRunner::Items
isTarget(int itemId) const (defined in BladeRunner::Items)BladeRunner::Items
isVisible(int itemId) const (defined in BladeRunner::Items)BladeRunner::Items
Items(BladeRunnerEngine *vm) (defined in BladeRunner::Items)BladeRunner::Items
load(SaveFileReadStream &f) (defined in BladeRunner::Items)BladeRunner::Items
remove(int itemId) (defined in BladeRunner::Items)BladeRunner::Items
removeFromCurrentSceneOnly(int itemId) (defined in BladeRunner::Items)BladeRunner::Items
reset() (defined in BladeRunner::Items)BladeRunner::Items
save(SaveFileWriteStream &f) (defined in BladeRunner::Items)BladeRunner::Items
setFacing(int itemId, int facing) (defined in BladeRunner::Items)BladeRunner::Items
setIsObstacle(int itemId, bool val) (defined in BladeRunner::Items)BladeRunner::Items
setIsTarget(int itemId, bool val) (defined in BladeRunner::Items)BladeRunner::Items
setPoliceMazeEnemy(int itemId, bool val) (defined in BladeRunner::Items)BladeRunner::Items
setXYZ(int itemId, Vector3 position) (defined in BladeRunner::Items)BladeRunner::Items
spinInWorld(int itemId) (defined in BladeRunner::Items)BladeRunner::Items
tick() (defined in BladeRunner::Items)BladeRunner::Items
~Items() (defined in BladeRunner::Items)BladeRunner::Items