This is the complete list of members for BladeRunner::Items, including all inherited members.
addToSet(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) (defined in BladeRunner::Items) | BladeRunner::Items | |
findTargetUnderMouse(int mouseX, int mouseY) const (defined in BladeRunner::Items) | BladeRunner::Items | |
getAnimationId(int itemId, int *animationId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
getBoundingBox(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
getFacing(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
getScreenRectangle(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
getWidthHeight(int itemId, int *width, int *height) const (defined in BladeRunner::Items) | BladeRunner::Items | |
getXYZ(int itemId, float *x, float *y, float *z) const (defined in BladeRunner::Items) | BladeRunner::Items | |
isPoliceMazeEnemy(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
isSpinning(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
isTarget(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
isVisible(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
Items(BladeRunnerEngine *vm) (defined in BladeRunner::Items) | BladeRunner::Items | |
load(SaveFileReadStream &f) (defined in BladeRunner::Items) | BladeRunner::Items | |
remove(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
removeFromCurrentSceneOnly(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
reset() (defined in BladeRunner::Items) | BladeRunner::Items | |
save(SaveFileWriteStream &f) (defined in BladeRunner::Items) | BladeRunner::Items | |
setFacing(int itemId, int facing) (defined in BladeRunner::Items) | BladeRunner::Items | |
setIsObstacle(int itemId, bool val) (defined in BladeRunner::Items) | BladeRunner::Items | |
setIsTarget(int itemId, bool val) (defined in BladeRunner::Items) | BladeRunner::Items | |
setPoliceMazeEnemy(int itemId, bool val) (defined in BladeRunner::Items) | BladeRunner::Items | |
setXYZ(int itemId, Vector3 position) (defined in BladeRunner::Items) | BladeRunner::Items | |
spinInWorld(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
tick() (defined in BladeRunner::Items) | BladeRunner::Items | |
~Items() (defined in BladeRunner::Items) | BladeRunner::Items |