This is the complete list of members for BladeRunner::Items, including all inherited members.
| addToSet(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
| addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) (defined in BladeRunner::Items) | BladeRunner::Items | |
| findTargetUnderMouse(int mouseX, int mouseY) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| getAnimationId(int itemId, int *animationId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| getBoundingBox(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
| getFacing(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| getScreenRectangle(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
| getWidthHeight(int itemId, int *width, int *height) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| getXYZ(int itemId, float *x, float *y, float *z) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| isPoliceMazeEnemy(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| isSpinning(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| isTarget(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| isVisible(int itemId) const (defined in BladeRunner::Items) | BladeRunner::Items | |
| Items(BladeRunnerEngine *vm) (defined in BladeRunner::Items) | BladeRunner::Items | |
| load(SaveFileReadStream &f) (defined in BladeRunner::Items) | BladeRunner::Items | |
| remove(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
| removeFromCurrentSceneOnly(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
| reset() (defined in BladeRunner::Items) | BladeRunner::Items | |
| save(SaveFileWriteStream &f) (defined in BladeRunner::Items) | BladeRunner::Items | |
| setFacing(int itemId, int facing) (defined in BladeRunner::Items) | BladeRunner::Items | |
| setIsObstacle(int itemId, bool val) (defined in BladeRunner::Items) | BladeRunner::Items | |
| setIsTarget(int itemId, bool val) (defined in BladeRunner::Items) | BladeRunner::Items | |
| setPoliceMazeEnemy(int itemId, bool val) (defined in BladeRunner::Items) | BladeRunner::Items | |
| setXYZ(int itemId, Vector3 position) (defined in BladeRunner::Items) | BladeRunner::Items | |
| spinInWorld(int itemId) (defined in BladeRunner::Items) | BladeRunner::Items | |
| tick() (defined in BladeRunner::Items) | BladeRunner::Items | |
| ~Items() (defined in BladeRunner::Items) | BladeRunner::Items |