ScummVM API documentation
inventory_item_info.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_SHARED_AC_INVENTORY_ITEM_INFO_H
23 #define AGS_SHARED_AC_INVENTORY_ITEM_INFO_H
24 
25 #include "ags/shared/core/types.h"
26 #include "ags/shared/util/string.h"
27 
28 namespace AGS3 {
29 
30 namespace AGS {
31 namespace Shared {
32 class Stream;
33 } // namespace Shared
34 } // namespace AGS
35 
36 using namespace AGS::Shared;
37 
38 #define IFLG_STARTWITH 1
39 #define LEGACY_MAX_INVENTORY_NAME_LENGTH 25
40 
42  String name;
43  int pic;
44  int cursorPic, hotx, hoty;
45  int32_t reserved[5];
46  uint8_t flags; // IFLG_STARTWITH
47 
48  void ReadFromFile(Stream *in);
49  void WriteToFile(Stream *out);
50  void ReadFromSavegame(Stream *in);
51  void WriteToSavegame(Stream *out) const;
52 };
53 
54 } // namespace AGS3
55 
56 #endif
Definition: achievements_tables.h:27
Definition: string.h:62
Definition: inventory_item_info.h:41
Definition: stream.h:52
Definition: ags.h:40