22#ifndef MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_H
23#define MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_H
25#include "mm/mm1/views_enh/party_view.h"
26#include "mm/shared/xeen/sprites.h"
31namespace Interactions {
34 struct InteractionButton {
38 InteractionButton() {}
40 _text(text), _c(toupper(c)) {}
46 int _portraitFrameNum = 0;
52 bool _animated =
true;
80 _buttons.
push_back(InteractionButton(str, c));
87 TextAlign align = ALIGN_LEFT,
int xp = 0) {
95 TextAlign align = ALIGN_LEFT,
int xp = 0) {
void clear()
Definition: array.h:321
void push_back(const T &element)
Definition: array.h:181
static String format(MSVC_PRINTF const char *fmt,...) GCC_PRINTF(1
Definition: interaction.h:33
void addText(const Common::String &str)
void writeLine(int lineNum, int value, TextAlign align=ALIGN_LEFT, int xp=0)
Definition: interaction.h:94
bool msgAction(const ActionMessage &msg) override
void addButton(const Common::String &str, char c)
Definition: interaction.h:79
bool msgKeypress(const KeypressMessage &msg) override
bool msgMouseDown(const MouseDownMessage &msg) override
bool msgUnfocus(const UnfocusMessage &msg) override
virtual void viewAction()
Definition: interaction.h:62
void writeLine(int lineNum, const Common::String &str, TextAlign align=ALIGN_LEFT, int xp=0)
Definition: interaction.h:86
void clearButtons()
Definition: interaction.h:72
bool msgGame(const GameMessage &msg) override
bool selectCharByDefault() const override
Definition: interaction.h:55
Definition: party_view.h:32
void writeLine(int lineNum, const Common::String &str, TextAlign align=ALIGN_LEFT, int xp=0)
Definition: detection.h:27
Definition: messages.h:49
Definition: messages.h:92
Definition: messages.h:56
Definition: messages.h:72
Definition: messages.h:48