ScummVM API documentation
avalot.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* AVALOT The kernel of the program. */
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#ifndef AVALANCHE_AVALOT_H
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#define AVALANCHE_AVALOT_H
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#include "avalanche/animation.h"
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namespace
Avalanche
{
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class
AvalancheEngine;
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static
const
byte kObjectNum = 18;
// always preface with a #
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static
const
int16 kCarryLimit = 12;
// carry limit
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struct
PedType
{
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int16 _x, _y;
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Direction _direction;
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};
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struct
MagicType
{
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byte _operation;
// one of the operations
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uint16 _data;
// data for them
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};
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struct
FieldType
{
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int16 _x1, _y1, _x2, _y2;
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};
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struct
LineType
:
public
FieldType
{
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Color _color;
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};
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struct
QuasipedType
{
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byte _whichPed;
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Color _textColor;
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Room _room;
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Color _backgroundColor;
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People _who;
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};
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}
// End of namespace Avalanche
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#endif // AVALANCHE_AVALOT_H
Avalanche::LineType
Definition:
avalot.h:54
Avalanche
Definition:
animation.h:32
Avalanche::QuasipedType
Definition:
avalot.h:58
Avalanche::PedType
Definition:
avalot.h:40
Avalanche::MagicType
Definition:
avalot.h:45
Avalanche::FieldType
Definition:
avalot.h:50
engines
avalanche
avalot.h
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