This is the complete list of members for EngineManager, including all inherited members.
| createTargetForGame(const DetectedGame &game) | EngineManager | |
| detectGames(const Common::FSList &fslist, uint32 skipADFlags=0, bool skipIncomplete=false) | EngineManager | |
| findDetectionPlugin(const Common::String &engineId) const | EngineManager | |
| findGamesMatching(const Common::String &engineId, const Common::String &gameId) const | EngineManager | |
| findTarget(const Common::String &target) const | EngineManager | |
| generateUniqueDomain(const Common::String &gameId) | EngineManager | |
| getPlugins(const PluginType fetchPluginType) const | EngineManager | |
| upgradeTargetIfNecessary(const Common::String &target) const | EngineManager |