This is the complete list of members for EngineManager, including all inherited members.
_singleton (defined in Common::Singleton< EngineManager >) | Common::Singleton< EngineManager > | protectedstatic |
createTargetForGame(const DetectedGame &game) | EngineManager | |
destroy() (defined in Common::Singleton< EngineManager >) | Common::Singleton< EngineManager > | inlinestatic |
detectGames(const Common::FSList &fslist, uint32 skipADFlags=0, bool skipIncomplete=false) | EngineManager | |
findGamesMatching(const Common::String &engineId, const Common::String &gameId) const | EngineManager | |
findPlugin(const Common::String &engineId) const | EngineManager | |
findTarget(const Common::String &target, const Plugin **plugin=NULL) const | EngineManager | |
generateUniqueDomain(const Common::String gameId) | EngineManager | |
getPlugins(const PluginType fetchPluginType=PLUGIN_TYPE_ENGINE_DETECTION) const | EngineManager | |
hasInstance() (defined in Common::Singleton< EngineManager >) | Common::Singleton< EngineManager > | inlinestatic |
instance() (defined in Common::Singleton< EngineManager >) | Common::Singleton< EngineManager > | inlinestatic |
Singleton() (defined in Common::Singleton< EngineManager >) | Common::Singleton< EngineManager > | inlineprotected |
SingletonBaseType typedef (defined in Common::Singleton< EngineManager >) | Common::Singleton< EngineManager > | protected |
upgradeTargetIfNecessary(const Common::String &target) const | EngineManager | |
~Singleton() (defined in Common::Singleton< EngineManager >) | Common::Singleton< EngineManager > | inlineprotectedvirtual |