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EngineManager Member List

This is the complete list of members for EngineManager, including all inherited members.

_singleton (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >protectedstatic
createTargetForGame(const DetectedGame &game)EngineManager
destroy() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlinestatic
detectGames(const Common::FSList &fslist, uint32 skipADFlags=0, bool skipIncomplete=false)EngineManager
findDetectionPlugin(const Common::String &engineId) constEngineManager
findGamesMatching(const Common::String &engineId, const Common::String &gameId) constEngineManager
findTarget(const Common::String &target) constEngineManager
generateUniqueDomain(const Common::String gameId)EngineManager
getPlugins(const PluginType fetchPluginType) constEngineManager
hasInstance() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlinestatic
instance() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlinestatic
Singleton() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlineprotected
SingletonBaseType typedef (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >protected
upgradeTargetIfNecessary(const Common::String &target) constEngineManager
~Singleton() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlineprotectedvirtual