ScummVM API documentation
EngineManager Member List

This is the complete list of members for EngineManager, including all inherited members.

_singleton (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >protectedstatic
createTargetForGame(const DetectedGame &game)EngineManager
destroy() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlinestatic
detectGames(const Common::FSList &fslist, uint32 skipADFlags=0, bool skipIncomplete=false)EngineManager
findGamesMatching(const Common::String &engineId, const Common::String &gameId) constEngineManager
findPlugin(const Common::String &engineId) constEngineManager
findTarget(const Common::String &target, const Plugin **plugin=NULL) constEngineManager
generateUniqueDomain(const Common::String gameId)EngineManager
getPlugins(const PluginType fetchPluginType=PLUGIN_TYPE_ENGINE_DETECTION) constEngineManager
hasInstance() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlinestatic
instance() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlinestatic
Singleton() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlineprotected
SingletonBaseType typedef (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >protected
upgradeTargetIfNecessary(const Common::String &target) constEngineManager
~Singleton() (defined in Common::Singleton< EngineManager >)Common::Singleton< EngineManager >inlineprotectedvirtual