This is the complete list of members for cGameForceArea, including all inherited members.
AddCollideScript(eGameCollideScriptType aType, const tString &asFunc, const tString &asEntity) (defined in iGameEntity) | iGameEntity | |
AddScript(eGameEntityScriptType aType, const tString &asFunc) (defined in iGameEntity) | iGameEntity | |
AddVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
Break() (defined in iGameEntity) | iGameEntity | inline |
BreakAction() (defined in iGameEntity) | iGameEntity | inlinevirtual |
cGameForceArea(cInit *apInit, const tString &asName) (defined in cGameForceArea) | cGameForceArea | |
CreateSaveData() (defined in cGameForceArea) | cGameForceArea | virtual |
CreateVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
Damage(float afDamage, int alStrength) (defined in iGameEntity) | iGameEntity | |
DestroyBillboard(cBillboard *apBillboard) (defined in iGameEntity) | iGameEntity | |
DestroyLight(iLight3D *apLight) (defined in iGameEntity) | iGameEntity | |
DestroyParticleSystem(cParticleSystem3D *apPS) (defined in iGameEntity) | iGameEntity | |
GetBody(int alNum) (defined in iGameEntity) | iGameEntity | inline |
GetBodyNum() (defined in iGameEntity) | iGameEntity | inline |
GetBreakMe() (defined in iGameEntity) | iGameEntity | inline |
GetCallbackScript(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | inline |
GetDescription() (defined in iGameEntity) | iGameEntity | inline |
GetDestroyMe() (defined in iGameEntity) | iGameEntity | inline |
GetFileName() (defined in iGameEntity) | iGameEntity | inline |
GetGameName() (defined in iGameEntity) | iGameEntity | inline |
GetHasBeenExamined() (defined in iGameEntity) | iGameEntity | inline |
GetHasInteraction() (defined in iGameEntity) | iGameEntity | inline |
GetHealth() (defined in iGameEntity) | iGameEntity | inline |
GetJoint(int alNum) (defined in iGameEntity) | iGameEntity | inline |
GetJointNum() (defined in iGameEntity) | iGameEntity | inline |
GetLight(int alX) (defined in iGameEntity) | iGameEntity | inline |
GetLightNum() (defined in iGameEntity) | iGameEntity | inline |
GetMaxExamineDist() (defined in iGameEntity) | iGameEntity | inline |
GetMaxInteractDist() (defined in iGameEntity) | iGameEntity | inline |
GetMeshEntity() (defined in iGameEntity) | iGameEntity | inline |
GetName() (defined in iGameEntity) | iGameEntity | inline |
GetOnLoadTransform() (defined in iGameEntity) | iGameEntity | inline |
GetPauseControllers() (defined in iGameEntity) | iGameEntity | inline |
GetPauseGravity() (defined in iGameEntity) | iGameEntity | inline |
GetPickCrossHairState(iPhysicsBody *apBody) (defined in iGameEntity) | iGameEntity | virtual |
GetPickedDistance() (defined in iGameEntity) | iGameEntity | virtual |
GetSaveData() (defined in iGameEntity) | iGameEntity | inline |
GetScriptCommand(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | protected |
GetShowDescritionOnce() (defined in iGameEntity) | iGameEntity | inline |
GetSubType() (defined in iGameEntity) | iGameEntity | inline |
GetToughness() (defined in iGameEntity) | iGameEntity | inline |
GetType() (defined in iGameEntity) | iGameEntity | inline |
GetVar(const tString &asName) (defined in iGameEntity) | iGameEntity | |
iGameEntity(cInit *apInit, const tString &asName) (defined in iGameEntity) | iGameEntity | |
IsActive() (defined in iGameEntity) | iGameEntity | inline |
IsSaved() (defined in iGameEntity) | iGameEntity | inlinevirtual |
LoadFromSaveData(iGameEntity_SaveData *apSaveData) (defined in cGameForceArea) | cGameForceArea | virtual |
m_mapCollideCallbacks (defined in iGameEntity) | iGameEntity | protected |
m_mapVars (defined in iGameEntity) | iGameEntity | protected |
m_mtxOnLoadTransform (defined in iGameEntity) | iGameEntity | protected |
mbActive (defined in iGameEntity) | iGameEntity | protected |
mbBreakMe (defined in iGameEntity) | iGameEntity | protected |
mbDestroyMe (defined in iGameEntity) | iGameEntity | protected |
mbHasBeenExamined (defined in iGameEntity) | iGameEntity | protected |
mbHasInteraction (defined in iGameEntity) | iGameEntity | protected |
mbIsSaved (defined in iGameEntity) | iGameEntity | protected |
mbPauseControllers (defined in iGameEntity) | iGameEntity | protected |
mbPauseGravity (defined in iGameEntity) | iGameEntity | protected |
mbSaveLights (defined in iGameEntity) | iGameEntity | protected |
mbShowDescritionOnce (defined in iGameEntity) | iGameEntity | protected |
mbTransActive (defined in iGameEntity) | iGameEntity | protected |
mbTransShadow (defined in iGameEntity) | iGameEntity | protected |
mbUpdatingCollisionCallbacks (defined in iGameEntity) | iGameEntity | protected |
mfHealth (defined in iGameEntity) | iGameEntity | protected |
mfMaxExamineDist (defined in iGameEntity) | iGameEntity | protected |
mfMaxInteractDist (defined in iGameEntity) | iGameEntity | protected |
mlToughness (defined in iGameEntity) | iGameEntity | protected |
mpCharBody (defined in iGameEntity) | iGameEntity | protected |
mpInit (defined in iGameEntity) | iGameEntity | protected |
mpMeshEntity (defined in iGameEntity) | iGameEntity | protected |
mpSaveData (defined in iGameEntity) | iGameEntity | protected |
msDescription (defined in iGameEntity) | iGameEntity | protected |
msFileName (defined in iGameEntity) | iGameEntity | protected |
msGameName (defined in iGameEntity) | iGameEntity | protected |
msName (defined in iGameEntity) | iGameEntity | protected |
msSubType (defined in iGameEntity) | iGameEntity | protected |
mType (defined in iGameEntity) | iGameEntity | protected |
mvBeams (defined in iGameEntity) | iGameEntity | protected |
mvBillboards (defined in iGameEntity) | iGameEntity | protected |
mvBodies (defined in iGameEntity) | iGameEntity | protected |
mvCallbackScripts (defined in iGameEntity) | iGameEntity | protected |
mvJoints (defined in iGameEntity) | iGameEntity | protected |
mvLastImpulse (defined in iGameEntity) | iGameEntity | protected |
mvLights (defined in iGameEntity) | iGameEntity | protected |
mvNormalMaterials (defined in iGameEntity) | iGameEntity | protected |
mvParticleSystems (defined in iGameEntity) | iGameEntity | protected |
mvPreloadedBreakMeshes (defined in iGameEntity) | iGameEntity | protected |
mvSoundEntities (defined in iGameEntity) | iGameEntity | protected |
mvTransMaterials (defined in iGameEntity) | iGameEntity | protected |
OnDamage(float afDamage) (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnDeath(float afDamage) (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnDraw() (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnPlayerExamine() (defined in iGameEntity) | iGameEntity | virtual |
OnPlayerGravityCollide(iCharacterBody *apCharBody, cCollideData *apCollideData) (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnPlayerInteract() (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnPlayerPick() (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnPostLoadScripts() (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnPostSceneDraw() (defined in cGameForceArea) | cGameForceArea | virtual |
OnSetActive(bool abX) (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnUpdate(float afTimeStep) (defined in iGameEntity) | iGameEntity | |
OnUseItem(cInventoryItem *apItem) (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnWorldExit() (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnWorldLoad() (defined in iGameEntity) | iGameEntity | inlinevirtual |
PlayerExamine() (defined in iGameEntity) | iGameEntity | |
PlayerInteract() (defined in iGameEntity) | iGameEntity | |
PlayerPick() (defined in iGameEntity) | iGameEntity | |
PreloadModel(const tString &asFile) (defined in iGameEntity) | iGameEntity | protected |
RemoveCollideScript(eGameCollideScriptType aType, const tString &asFunc) (defined in iGameEntity) | iGameEntity | |
RemoveCollideScriptWithChildEntity(iGameEntity *apEntity) (defined in iGameEntity) | iGameEntity | |
RemoveScript(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | |
SaveToSaveData(iGameEntity_SaveData *apSaveData) (defined in cGameForceArea) | cGameForceArea | virtual |
SetActive(bool abX) (defined in iGameEntity) | iGameEntity | |
SetAffectBodies(bool abX) (defined in cGameForceArea) | cGameForceArea | inline |
SetAffectCharacters(bool abX) (defined in cGameForceArea) | cGameForceArea | inline |
SetBeams(Common::Array< cBeam *> &avBeams) (defined in iGameEntity) | iGameEntity | inline |
SetBillboards(Common::Array< cBillboard *> &avBillboards) (defined in iGameEntity) | iGameEntity | inline |
SetBodies(Common::Array< iPhysicsBody *> &avBodies) (defined in iGameEntity) | iGameEntity | inline |
SetCharBody(iCharacterBody *apCharBody) (defined in iGameEntity) | iGameEntity | inline |
SetCharBody() (defined in iGameEntity) | iGameEntity | inline |
SetConstant(float afX) (defined in cGameForceArea) | cGameForceArea | inline |
SetDescription(const tWString &asDesc) (defined in iGameEntity) | iGameEntity | inline |
SetDestSpeed(float afX) (defined in cGameForceArea) | cGameForceArea | inline |
SetForceAtPoint(bool abX) (defined in cGameForceArea) | cGameForceArea | inline |
SetGameName(const tWString &asName) (defined in iGameEntity) | iGameEntity | inline |
SetHealth(float afHealth) (defined in iGameEntity) | iGameEntity | |
SetJoints(Common::Array< iPhysicsJoint *> &avJoints) (defined in iGameEntity) | iGameEntity | inline |
SetLastImpulse(const cVector3f &avVec) (defined in iGameEntity) | iGameEntity | inline |
SetLights(Common::Array< iLight3D *> &avLights) (defined in iGameEntity) | iGameEntity | inline |
SetMaxExamineDist(float afX) (defined in iGameEntity) | iGameEntity | inline |
SetMaxForce(float afX) (defined in cGameForceArea) | cGameForceArea | inline |
SetMaxInteractDist(float afX) (defined in iGameEntity) | iGameEntity | inline |
SetMaxMass(float afX) (defined in cGameForceArea) | cGameForceArea | inline |
SetMeshEntity(cMeshEntity *apEnity) (defined in iGameEntity) | iGameEntity | inline |
SetMulWithMass(bool abX) (defined in cGameForceArea) | cGameForceArea | inline |
SetOnLoadTransform(const cMatrixf &a_mtxPose) (defined in iGameEntity) | iGameEntity | inline |
SetParticleSystems(Common::Array< cParticleSystem3D *> &avParticleSystems) (defined in iGameEntity) | iGameEntity | inline |
SetPauseControllers(bool abX) (defined in iGameEntity) | iGameEntity | inline |
SetPauseGravity(bool abX) (defined in iGameEntity) | iGameEntity | inline |
SetSaveData(iGameEntity_SaveData *apData) (defined in iGameEntity) | iGameEntity | inline |
SetShowDescritionOnce(bool abX) (defined in iGameEntity) | iGameEntity | inline |
SetSoundEntities(Common::Array< cSoundEntity *> &avSoundEntities) (defined in iGameEntity) | iGameEntity | inline |
SetSoundEntity(cSoundEntity *apSound) (defined in iGameEntity) | iGameEntity | |
SetToughness(int alX) (defined in iGameEntity) | iGameEntity | inline |
SetTransActive(bool abX) (defined in iGameEntity) | iGameEntity | |
Setup() (defined in cGameForceArea) | cGameForceArea | |
SetupSaveData(iGameEntity_SaveData *apSaveData) (defined in cGameForceArea) | cGameForceArea | virtual |
SetUpTransMaterials() (defined in iGameEntity) | iGameEntity | |
SetVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
Update(float afTimeStep) (defined in cGameForceArea) | cGameForceArea | virtual |
~cGameForceArea(void) (defined in cGameForceArea) | cGameForceArea | |
~iGameEntity() (defined in iGameEntity) | iGameEntity | virtual |