ScummVM API documentation
switch.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef PLATFORM_SDL_SWITCH_H
23 #define PLATFORM_SDL_SWITCH_H
24 
25 #include "backends/platform/sdl/sdl.h"
26 
27 class OSystem_Switch : public OSystem_SDL {
28 public:
29  void init() override;
30  void initBackend() override;
31  bool hasFeature(Feature f) override;
32  void logMessage(LogMessageType::Type type, const char *message) override;
34  virtual Common::String getSystemLanguage() const;
35 
36 protected:
38 };
39 
40 #endif
41 
Definition: sdl.h:46
Definition: str.h:59
void init() override
Feature
Definition: system.h:403
Definition: path.h:52
Type
Definition: log.h:33
Common::HardwareInputSet * getHardwareInputSet() override
bool hasFeature(Feature f) override
void initBackend() override
Definition: hardware-input.h:199
Definition: switch.h:27
void logMessage(LogMessageType::Type type, const char *message) override
virtual Common::String getSystemLanguage() const
Common::Path getDefaultLogFileName() override