ScummVM API documentation
puzzle.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ZVISION_PUZZLE_H
23 #define ZVISION_PUZZLE_H
24 
25 #include "common/list.h"
26 #include "common/ptr.h"
27 #include "zvision/scripting/actions.h"
28 
29 namespace ZVision {
30 
31 struct Puzzle {
32  Puzzle() : key(0), addedBySetState(false) {}
33 
34  ~Puzzle() {
35  for (auto & action : resultActions)
36  delete action;
37  }
38 
41  EQUAL_TO,
42  NOT_EQUAL_TO,
43  GREATER_THAN,
44  LESS_THAN
45  };
46 
48  struct CriteriaEntry {
50  uint32 key;
55  uint32 argument;
60  };
61 
62  enum StateFlags {
63  ONCE_PER_INST = 0x01,
64  DISABLED = 0x02,
65  DO_ME_NOW = 0x04
66  };
67 
68  uint32 key;
70  // This has to be list of pointers because ResultAction is abstract
71  Common::List<ResultAction *> resultActions;
72  bool addedBySetState;
73 };
74 
75 } // End of namespace ZVision
76 
77 #endif
bool argumentIsAKey
Definition: puzzle.h:59
Definition: puzzle.h:31
Definition: list.h:44
Definition: focus_list.h:27
CriteriaOperator criteriaOperator
Definition: puzzle.h:57
uint32 key
Definition: puzzle.h:50
uint32 argument
Definition: puzzle.h:55
CriteriaOperator
Definition: puzzle.h:40
Definition: puzzle.h:48