ScummVM API documentation
puzzle.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ZVISION_PUZZLE_H
23#define ZVISION_PUZZLE_H
24
25#include "common/list.h"
26#include "common/ptr.h"
27#include "zvision/scripting/actions.h"
28
29namespace ZVision {
30
31struct Puzzle {
32 Puzzle() : key(0), addedBySetState(false) {}
33
34 ~Puzzle() {
35 for (auto & action : resultActions)
36 delete action;
37 }
38
41 EQUAL_TO,
42 NOT_EQUAL_TO,
43 GREATER_THAN,
44 LESS_THAN
45 };
46
50 uint32 key;
55 uint32 argument;
60 };
61
62 enum StateFlags {
63 ONCE_PER_INST = 0x01,
64 DISABLED = 0x02,
65 DO_ME_NOW = 0x04
66 };
67
68 uint32 key;
70 // This has to be list of pointers because ResultAction is abstract
71 Common::List<ResultAction *> resultActions;
72 bool addedBySetState;
73};
74
75} // End of namespace ZVision
76
77#endif
Definition: list.h:44
Definition: focus_list.h:27
Definition: puzzle.h:48
uint32 key
Definition: puzzle.h:50
CriteriaOperator criteriaOperator
Definition: puzzle.h:57
uint32 argument
Definition: puzzle.h:55
bool argumentIsAKey
Definition: puzzle.h:59
Definition: puzzle.h:31
CriteriaOperator
Definition: puzzle.h:40