ScummVM API documentation
game_view.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_GAME_VIEW_H
23 #define MM1_VIEWS_GAME_VIEW_H
24 
25 #include "mm/mm1/game/view_base.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Views {
30 
31 class GameView : public Game::ViewBase {
32 private:
33  int _tileIndex = 0, _srcWidth = 0, _srcPitch = 0;
34  int _destLeft = 0, _destTop = 0, _srcLeft = 0;
35  byte _mask = 0;
36  byte _drawFlags[10];
37 private:
41  void drawTile();
42 
46  void drawScene();
47 
51  void drawDialogMessage();
52 
57  void drawDescriptionLine();
58 public:
59  GameView(UIElement *owner);
60  virtual ~GameView() {}
61 
62  void draw() override;
63 };
64 
65 } // namespace Views
66 } // namespace MM1
67 } // namespace MM
68 
69 #endif
Definition: game_view.h:31
Definition: view_base.h:36
Definition: detection.h:27
void draw() override
Definition: events.h:68