ScummVM API documentation
common.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_SHARED_AC_COMMON_H
23#define AGS_SHARED_AC_COMMON_H
24
25#include "ags/shared/util/string.h"
26
27namespace AGS3 {
28
29// These are the project-dependent functions, they are defined both in Engine.App and AGS.Native.
30void quit(const AGS::Shared::String &str);
31void quit(const char *);
32void quitprintf(const char *fmt, ...);
33void set_our_eip(int eip);
34int get_our_eip();
35
36extern const char *game_file_sig;
37
38} // namespace AGS3
39
40#endif