ScummVM API documentation
lights.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_LIGHTS_H
23#define BLADERUNNER_LIGHTS_H
24
25#include "bladerunner/bladerunner.h"
26#include "bladerunner/color.h"
27#include "bladerunner/light.h"
28
29#include "common/stream.h"
30
31namespace BladeRunner {
32
33class Lights {
34 friend class Debugger;
35 friend class SliceRendererLights;
36
38
39 Color _ambientLightColor;
41 int _frame;
42
43public:
45 ~Lights();
46
47 void read(Common::ReadStream *stream, int frameCount);
48 void readVqa(Common::ReadStream *stream);
49
50 void reset();
51
52 void setupFrame(int frame);
53
54private:
55 void removeAnimated();
56};
57
58} // End of namespace BladeRunner
59
60#endif
Definition: bladerunner.h:113
Definition: color.h:29
Definition: debugger.h:56
Definition: lights.h:33
Definition: slice_renderer.h:121
Definition: array.h:52
Definition: stream.h:385