ScummVM API documentation
lights.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_LIGHTS_H
23 #define BLADERUNNER_LIGHTS_H
24 
25 #include "bladerunner/bladerunner.h"
26 #include "bladerunner/color.h"
27 #include "bladerunner/light.h"
28 
29 #include "common/stream.h"
30 
31 namespace BladeRunner {
32 
33 class Lights {
34  friend class Debugger;
35  friend class SliceRendererLights;
36 
37  BladeRunnerEngine *_vm;
38 
39  Color _ambientLightColor;
40  Common::Array<Light *> _lights;
41  int _frame;
42 
43 public:
45  ~Lights();
46 
47  void read(Common::ReadStream *stream, int frameCount);
48  void readVqa(Common::ReadStream *stream);
49 
50  void reset();
51 
52  void setupFrame(int frame);
53 
54 private:
55  void removeAnimated();
56 };
57 
58 } // End of namespace BladeRunner
59 
60 #endif
Definition: slice_renderer.h:121
Definition: array.h:52
Definition: actor.h:31
Definition: color.h:29
Definition: lights.h:33
Definition: debugger.h:56
Definition: stream.h:385
Definition: bladerunner.h:113