ScummVM API documentation
teleport.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_VIEWS_ENH_SPELLS_TELEPORT_H
23 #define MM1_VIEWS_ENH_SPELLS_TELEPORT_H
24 
25 #include "mm/mm1/views_enh/scroll_view.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace ViewsEnh {
30 namespace Spells {
31 
32 class Teleport : public ScrollView {
33 private:
34  enum Mode { SELECT_DIRECTION, SELECT_SQUARES, CAST };
35  Mode _mode = SELECT_DIRECTION;
36  char _direction = '\0';
37  int _squares = 0;
38 
42  void teleport();
43 
44 public:
48  Teleport();
49 
53  virtual ~Teleport() {
54  }
55 
59  bool msgFocus(const FocusMessage &) override;
60 
64  void draw() override;
65 
69  bool msgKeypress(const KeypressMessage &msg) override;
70 
74  bool msgAction(const ActionMessage &msg) override;
75 };
76 
77 } // namespace Spells
78 } // namespace ViewsEnh
79 } // namespace MM1
80 } // namespace MM
81 
82 #endif
bool msgAction(const ActionMessage &msg) override
bool msgKeypress(const KeypressMessage &msg) override
Definition: messages.h:56
Definition: scroll_view.h:35
Definition: messages.h:49
Definition: detection.h:27
Definition: teleport.h:32
bool msgFocus(const FocusMessage &) override
virtual ~Teleport()
Definition: teleport.h:53
Definition: messages.h:41