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ags_editor_debugger.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_DEBUGGING_AGS_EDITOR_DEBUGGER_H
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#define AGS_ENGINE_DEBUGGING_AGS_EDITOR_DEBUGGER_H
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namespace
AGS3
{
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struct
IAGSEditorDebugger
{
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public
:
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virtual
~
IAGSEditorDebugger
() {}
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virtual
bool
Initialize() = 0;
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virtual
void
Shutdown() = 0;
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virtual
bool
SendMessageToEditor(
const
char
*message) = 0;
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virtual
bool
IsMessageAvailable() = 0;
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// Message will be allocated on heap with malloc
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virtual
char
*GetNextMessage() = 0;
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};
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}
// namespace AGS3
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#endif
AGS3::IAGSEditorDebugger
Definition:
ags_editor_debugger.h:27
AGS3
Definition:
ags.h:40
engines
ags
engine
debugging
ags_editor_debugger.h
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