ScummVM API documentation
ags_editor_debugger.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_DEBUGGING_AGS_EDITOR_DEBUGGER_H
23#define AGS_ENGINE_DEBUGGING_AGS_EDITOR_DEBUGGER_H
24
25namespace AGS3 {
26
28public:
29 virtual ~IAGSEditorDebugger() {}
30
31 virtual bool Initialize() = 0;
32 virtual void Shutdown() = 0;
33 virtual bool SendMessageToEditor(const char *message) = 0;
34 virtual bool IsMessageAvailable() = 0;
35 // Message will be allocated on heap with malloc
36 virtual char *GetNextMessage() = 0;
37};
38
39} // namespace AGS3
40
41#endif
Definition: ags_editor_debugger.h:27