ScummVM API documentation
Ultima::Ultima8::TargetedAnimProcess Member List

This is the complete list of members for Ultima::Ultima8::TargetedAnimProcess, including all inherited members.

_action (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_animAborted (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_attackedSomething (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_currentStep (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_dir (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_firstFrame (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_flags (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processprotected
_interpolateUltima::Ultima8::ActorAnimProcessprotected
_itemNumUltima::Ultima8::Processprotected
_pidUltima::Ultima8::Processprotected
_pt (defined in Ultima::Ultima8::TargetedAnimProcess)Ultima::Ultima8::TargetedAnimProcessprotected
_repeatCounter (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_resultUltima::Ultima8::Processprotected
_steps (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_ticksPerRunUltima::Ultima8::Processprotected
_tracker (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessprotected
_type (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processprotected
_waitingUltima::Ultima8::Processprotected
ACTOR_ANIM_PROC_TYPE (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessstatic
ActorAnimProcess() (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcess
ActorAnimProcess(Actor *actor, Animation::Sequence action, Direction dir, uint32 steps=0) (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcess
doFireWeaponCru(Actor *actor, const AnimFrame *frame)Ultima::Ultima8::ActorAnimProcessprotected
doHitSpecial(Item *hit)Ultima::Ultima8::ActorAnimProcessprotected
doSpecial()Ultima::Ultima8::ActorAnimProcessprotected
dumpInfo() const overrideUltima::Ultima8::ActorAnimProcessvirtual
fail()Ultima::Ultima8::Process
getAction() const (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessinline
getItemNum() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
getPid() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
getProcessFlags() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
getTicksPerRun() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
getType() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
init() override (defined in Ultima::Ultima8::TargetedAnimProcess)Ultima::Ultima8::TargetedAnimProcessprotectedvirtual
is_active() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
is_suspended() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
is_terminated() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
loadData(Common::ReadStream *rs, uint32 version) (defined in Ultima::Ultima8::TargetedAnimProcess)Ultima::Ultima8::TargetedAnimProcess
onWakeUp()Ultima::Ultima8::Processinlinevirtual
PROC_ACTIVE enum valueUltima::Ultima8::Process
PROC_FAILED enum value (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Process
PROC_PREVENT_SAVE enum valueUltima::Ultima8::Process
PROC_RUNPAUSED enum valueUltima::Ultima8::Process
PROC_SUSPENDED enum valueUltima::Ultima8::Process
PROC_TERM_DEFERRED enum valueUltima::Ultima8::Process
PROC_TERM_DISPOSE enum valueUltima::Ultima8::Process
PROC_TERMINATED enum value (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Process
Process(ObjId _itemNum=0, uint16 type=0) (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Process
processflags enum nameUltima::Ultima8::Process
run() override (defined in Ultima::Ultima8::ActorAnimProcess)Ultima::Ultima8::ActorAnimProcessvirtual
saveData(Common::WriteStream *ws) overrideUltima::Ultima8::TargetedAnimProcessvirtual
setItemNum(ObjId it) (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
setRunPaused()Ultima::Ultima8::Processinline
setTicksPerRun(uint32 val) (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
setType(uint16 ty) (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
suspend()Ultima::Ultima8::Process
TargetedAnimProcess() (defined in Ultima::Ultima8::TargetedAnimProcess)Ultima::Ultima8::TargetedAnimProcess
TargetedAnimProcess(Actor *actor, Animation::Sequence action, Direction dir, const Point3 &pt)Ultima::Ultima8::TargetedAnimProcess
terminate() overrideUltima::Ultima8::ActorAnimProcessvirtual
terminateDeferred()Ultima::Ultima8::Processinline
validateWaiters() constUltima::Ultima8::Process
waitFor(ProcId pid)Ultima::Ultima8::Process
waitFor(Process *proc)Ultima::Ultima8::Process
wakeUp(uint32 result)Ultima::Ultima8::Process
~Process() (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinlinevirtual