_action (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_animAborted (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_attackedSomething (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_currentStep (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_dir (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_firstFrame (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_flags (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | protected |
_interpolate | Ultima::Ultima8::ActorAnimProcess | protected |
_itemNum | Ultima::Ultima8::Process | protected |
_pid | Ultima::Ultima8::Process | protected |
_pt (defined in Ultima::Ultima8::TargetedAnimProcess) | Ultima::Ultima8::TargetedAnimProcess | protected |
_repeatCounter (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_result | Ultima::Ultima8::Process | protected |
_steps (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_ticksPerRun | Ultima::Ultima8::Process | protected |
_tracker (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | protected |
_type (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | protected |
_waiting | Ultima::Ultima8::Process | protected |
ACTOR_ANIM_PROC_TYPE (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | static |
ActorAnimProcess() (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | |
ActorAnimProcess(Actor *actor, Animation::Sequence action, Direction dir, uint32 steps=0) (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | |
doFireWeaponCru(Actor *actor, const AnimFrame *frame) | Ultima::Ultima8::ActorAnimProcess | protected |
doHitSpecial(Item *hit) | Ultima::Ultima8::ActorAnimProcess | protected |
doSpecial() | Ultima::Ultima8::ActorAnimProcess | protected |
dumpInfo() const override | Ultima::Ultima8::ActorAnimProcess | virtual |
fail() | Ultima::Ultima8::Process | |
getAction() const (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | inline |
getItemNum() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
getPid() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
getProcessFlags() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
getTicksPerRun() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
getType() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
init() override (defined in Ultima::Ultima8::TargetedAnimProcess) | Ultima::Ultima8::TargetedAnimProcess | protectedvirtual |
is_active() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
is_suspended() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
is_terminated() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
loadData(Common::ReadStream *rs, uint32 version) (defined in Ultima::Ultima8::TargetedAnimProcess) | Ultima::Ultima8::TargetedAnimProcess | |
onWakeUp() | Ultima::Ultima8::Process | inlinevirtual |
PROC_ACTIVE enum value | Ultima::Ultima8::Process | |
PROC_FAILED enum value (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | |
PROC_PREVENT_SAVE enum value | Ultima::Ultima8::Process | |
PROC_RUNPAUSED enum value | Ultima::Ultima8::Process | |
PROC_SUSPENDED enum value | Ultima::Ultima8::Process | |
PROC_TERM_DEFERRED enum value | Ultima::Ultima8::Process | |
PROC_TERM_DISPOSE enum value | Ultima::Ultima8::Process | |
PROC_TERMINATED enum value (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | |
Process(ObjId _itemNum=0, uint16 type=0) (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | |
processflags enum name | Ultima::Ultima8::Process | |
run() override (defined in Ultima::Ultima8::ActorAnimProcess) | Ultima::Ultima8::ActorAnimProcess | virtual |
saveData(Common::WriteStream *ws) override | Ultima::Ultima8::TargetedAnimProcess | virtual |
setItemNum(ObjId it) (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
setRunPaused() | Ultima::Ultima8::Process | inline |
setTicksPerRun(uint32 val) (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
setType(uint16 ty) (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
suspend() | Ultima::Ultima8::Process | |
TargetedAnimProcess() (defined in Ultima::Ultima8::TargetedAnimProcess) | Ultima::Ultima8::TargetedAnimProcess | |
TargetedAnimProcess(Actor *actor, Animation::Sequence action, Direction dir, const Point3 &pt) | Ultima::Ultima8::TargetedAnimProcess | |
terminate() override | Ultima::Ultima8::ActorAnimProcess | virtual |
terminateDeferred() | Ultima::Ultima8::Process | inline |
validateWaiters() const | Ultima::Ultima8::Process | |
waitFor(ProcId pid) | Ultima::Ultima8::Process | |
waitFor(Process *proc) | Ultima::Ultima8::Process | |
wakeUp(uint32 result) | Ultima::Ultima8::Process | |
~Process() (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inlinevirtual |