ScummVM API documentation
system_stub.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AWE_SYSTEM_STUB_H
23#define AWE_SYSTEM_STUB_H
24
25#include "awe/intern.h"
26
27namespace Awe {
28
30 enum {
31 DIR_LEFT = 1 << 0,
32 DIR_RIGHT = 1 << 1,
33 DIR_UP = 1 << 2,
34 DIR_DOWN = 1 << 3
35 };
36
37 uint8 dirMask = 0;
38 bool action = false; // run,shoot
39 bool jump = false;
40 bool code = false;
41 bool pause = false;
42 bool quit = false;
43 bool back = false;
44 char lastChar = '\0';
45 bool fastMode = false;
46};
47
49 enum {
50 WINDOWED,
51 FULLSCREEN, // stretch
52 FULLSCREEN_AR, // 16:10 aspect ratio
53 } mode;
54 int width = 0, height = 0; // window dimensions
55 bool opengl = false; // GL renderer
56};
57
58struct SystemStub {
59 typedef void (*AudioCallback)(void *param, uint8 *stream, int len);
60
61 PlayerInput _pi;
62 DisplayMode _dm;
63
64 SystemStub() {}
65 virtual ~SystemStub() {}
66
67 virtual void init(const DisplayMode &dm) = 0;
68 virtual void fini() = 0;
69
70 // GL rendering
71 virtual void prepareScreen(int &w, int &h, float ar[4]) = 0;
72 virtual void updateScreen() = 0;
73 // framebuffer rendering
74 virtual void setPalette(const Color pal[16]) = 0;
75 virtual void setScreenPixels(const Graphics::Surface &src) = 0;
76
77 virtual void processEvents() = 0;
78 virtual void sleep(uint32 duration) = 0;
79 virtual uint32 getTimeStamp() = 0;
80};
81
82extern SystemStub *SystemStub_create(bool isAnniversaryEdition);
83
84} // namespace Awe
85
86#endif
Definition: intern.h:85
Definition: system_stub.h:48
Definition: system_stub.h:29
Definition: system_stub.h:58
Definition: surface.h:67