ScummVM API documentation
mareels.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TINSEL_MAREELS_H // prevent multiple includes
23#define TINSEL_MAREELS_H
24
25#include "tinsel/dw.h" // for SCNHANDLE
26#include "tinsel/movers.h"
27
28namespace Tinsel {
29
30void SetWalkReels(MOVER *pMover, int scale,
31 SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
32
33void SetStandReels(MOVER *pMover, int scale,
34 SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
35
36void SetTalkReels(MOVER *pMover, int scale,
37 SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
38
39SCNHANDLE GetMoverTalkReel(MOVER *pActor, TFTYPE dirn);
40
41void SetScalingReels(int actor, int scale, int direction,
42 SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away);
43
44SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel);
45
46void RebootScalingReels();
47
48void TouchMoverReels();
49
50} // End of namespace Tinsel
51
52#endif
Definition: actors.h:36
uint32 SCNHANDLE
Definition: dw.h:31