28 #ifndef GAME_PRE_MENU_H 29 #define GAME_PRE_MENU_H 31 #include "hpl1/engine/engine.h" 33 #include "hpl1/penumbra-overture/GameTypes.h" 58 void OnPostSceneDraw();
62 void Update(
float afTimeStep);
64 void OnMouseDown(eMButton aButton);
67 void SetActive(
bool abX);
68 bool IsActive() {
return mbActive; }
89 int mlCurrentTextChar;
106 float mfLastTextSize;
107 float mfLastTextColor;
108 float mfLastTextSpeed1;
109 float mfLastTextSpeed2;
111 bool mbFadeWindSound;
112 bool mbFadeRainSound;
113 bool mbPlayingWindSound;
114 bool mbPlayingRainSound;
115 bool mbPlayingThunderSound;
122 float mfLogoSizeFactor;
124 float mfRaindropFade;
141 #endif // GAME_PRE_MENU_H
Definition: font_data.h:67
Definition: GraphicsDrawer.h:77
Definition: GfxObject.h:38
Definition: Updateable.h:35
Definition: SoundChannel.h:46