ScummVM API documentation
console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_NEBULAR_CONSOLE_H
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#define MADS_NEBULAR_CONSOLE_H
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#include "mads/console.h"
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namespace
MADS {
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namespace
RexNebular {
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class
Console
:
public
MADS::Console
{
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private
:
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bool
cmdLoad(
int
argc,
const
char
**argv);
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public
:
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Console
();
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~Console
()
override
{
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}
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};
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}
// namespace RexNebular
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}
// namespace MADS
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#endif
MADS::Console
Definition:
console.h:31
MADS::RexNebular::Console
Definition:
console.h:30
engines
mads
nebular
console.h
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