ScummVM API documentation
puzzle_liquides.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_PUZZLE_LIQUIDES_H
23#define TETRAEDGE_GAME_PUZZLE_LIQUIDES_H
24
25#include "tetraedge/te/te_3d_object2.h"
26
27namespace Tetraedge {
28
30public:
32
33 void wakeUp();
34 void sleep();
35
36private:
37 void initCase();
38 bool isAdjacent(int x, int y);
39 bool isSolved();
40
41 bool onExitButton();
42 bool onMouseDown(const Common::Point &pt);
43 bool onMouseMove(const Common::Point &pt);
44 bool onMouseUp(const Common::Point &pt);
45 bool onWinTimer();
46
47};
48
49} // end namespace Tetraedge
50
51#endif // TETRAEDGE_GAME_PUZZLE_LIQUIDES_H
Definition: puzzle_liquides.h:29
Definition: te_3d_object2.h:36
Definition: rect.h:144