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openglsfade.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_GFX_OPENGL_S_FADE_H
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#define STARK_GFX_OPENGL_S_FADE_H
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#include "graphics/opengl/system_headers.h"
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#if defined(USE_OPENGL_SHADERS)
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#include "engines/stark/gfx/faderenderer.h"
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namespace
OpenGL
{
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class
Shader;
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}
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namespace
Stark
{
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namespace
Gfx {
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class
OpenGLSDriver;
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class
OpenGLSFadeRenderer :
public
FadeRenderer {
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public
:
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OpenGLSFadeRenderer(OpenGLSDriver *gfx);
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~OpenGLSFadeRenderer();
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// FadeRenderer API
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void
render(
float
fadeLevel);
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private
:
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OpenGLSDriver *_gfx;
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OpenGL::Shader
*_shader;
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};
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}
// End of namespace Gfx
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}
// End of namespace Stark
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#endif // defined(USE_OPENGL_SHADERS)
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#endif // STARK_GFX_OPENGL_S_FADE_H
OpenGL::Shader
Definition:
shader.h:56
Stark
Definition:
console.h:27
OpenGL
Definition:
renderbuffer.h:27
engines
stark
gfx
openglsfade.h
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