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openglsfade.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_GFX_OPENGL_S_FADE_H
23 #define STARK_GFX_OPENGL_S_FADE_H
24 
25 #include "graphics/opengl/system_headers.h"
26 
27 #if defined(USE_OPENGL_SHADERS)
28 
29 #include "engines/stark/gfx/faderenderer.h"
30 
31 namespace OpenGL {
32 class Shader;
33 }
34 
35 namespace Stark {
36 namespace Gfx {
37 
38 class OpenGLSDriver;
39 
43 class OpenGLSFadeRenderer : public FadeRenderer {
44 public:
45  OpenGLSFadeRenderer(OpenGLSDriver *gfx);
46  ~OpenGLSFadeRenderer();
47 
48  // FadeRenderer API
49  void render(float fadeLevel);
50 
51 private:
52  OpenGLSDriver *_gfx;
53  OpenGL::Shader *_shader;
54 };
55 
56 } // End of namespace Gfx
57 } // End of namespace Stark
58 
59 #endif // defined(USE_OPENGL_SHADERS)
60 
61 #endif // STARK_GFX_OPENGL_S_FADE_H
Definition: shader.h:56
Definition: console.h:27
Definition: renderbuffer.h:27