ScummVM API documentation
trait.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_TRAIT_H
32 #define CRAB_TRAIT_H
33 
34 #include "crab/image/ImageManager.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace people {
40 struct Trait {
41  // The id of the trait
42  int _id;
43 
44  // Used for achievements
45  Common::String _idStr;
46 
47  // The name of the trait
48  Common::String _name;
49 
50  // The description of the trait
51  Common::String _desc;
52 
53  // The image used to draw the trait
54  ImageKey _img;
55 
56  // Indicator for traits the player hasn't read before
57  bool _unread;
58 
59  Trait() {
60  _id = -1;
61  _img = 0;
62  _unread = true;
63  }
64  Trait(rapidxml::xml_node<char> *node) : Trait() {
65  load(node);
66  }
67 
68  ~Trait() {}
69 
70  void clear();
71  void load(rapidxml::xml_node<char> *node);
72  void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *rootname);
73 };
74 } // End of namespace people
75 } // End of namespace pyrodactyl
76 
77 } // End of namespace Crab
78 
79 #endif // CRAB_TRAIT_H
Definition: str.h:59
Definition: trait.h:40
Definition: moveeffect.h:37