ScummVM API documentation
asset.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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15  * GNU General Public License for more details.
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18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 //=============================================================================
23 //
24 // AssetInfo and AssetLibInfo - classes describing generic asset library.
25 //
26 //=============================================================================
27 
28 #ifndef AGS_SHARED_CORE_ASSET_H
29 #define AGS_SHARED_CORE_ASSET_H
30 
31 #include "common/std/vector.h"
32 #include "ags/shared/util/string.h"
33 
34 namespace AGS3 {
35 namespace AGS {
36 namespace Shared {
37 
38 // Information on single asset
39 struct AssetInfo {
40  // A pair of filename and libuid is assumed to be unique in game scope
41  String FileName; // filename associated with asset
42  int32_t LibUid; // index of library partition (separate file)
43  soff_t Offset; // asset's position in library file (in bytes)
44  soff_t Size; // asset's size (in bytes)
45 
46  AssetInfo();
47 };
48 
49 // Information on multifile asset library
50 struct AssetLibInfo {
51  String BasePath; // full path to the base filename
52  String BaseDir; // library's directory
53  String BaseFileName; // library's base (head) filename
54  std::vector<String> LibFileNames; // filename for each library part
55 
56  // Library contents
57  std::vector<AssetInfo> AssetInfos; // information on contained assets
58 };
59 
60 } // namespace Shared
61 } // namespace AGS
62 } // namespace AGS3
63 
64 #endif
Definition: achievements_tables.h:27
Definition: asset.h:39
Definition: asset.h:50
Definition: string.h:62
Definition: geometry.h:144
Definition: ags.h:40