ScummVM API documentation
saveload.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
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12  * This program is distributed in the hope that it will be useful,
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef GROOVIE_SAVELOAD_H
23 #define GROOVIE_SAVELOAD_H
24 
25 #include "common/savefile.h"
26 #include "engines/game.h"
27 #include "engines/savestate.h"
28 
29 namespace Groovie {
30 
31 class SaveLoad {
32 public:
33  // Validating slot numbers
34  static int getMaximumSlot();
35  static bool isSlotValid(int slot);
36 
37  // Getting information
38  static Common::String getSlotSaveName(const Common::String &target, int slot);
39  static SaveStateList listValidSaves(const Common::String &target);
40 
41  // Opening savefiles
42  static Common::InSaveFile *openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor = nullptr);
43  static Common::OutSaveFile *openForSaving(const Common::String &target, int slot);
44 };
45 
46 } // End of Groovie namespace
47 
48 #endif // GROOVIE_SAVELOAD_H
Definition: str.h:59
Definition: savefile.h:54
Definition: stream.h:745
Definition: savestate.h:56
Definition: saveload.h:31
Definition: cursor.h:32