ScummVM API documentation
GPUProgram.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_GPU_PROGRAM_H
29 #define HPL_GPU_PROGRAM_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/resources/ResourceBase.h"
34 #include "hpl1/engine/system/SystemTypes.h"
35 
36 namespace hpl {
37 
38 class iTexture;
39 
40 enum eGpuProgramType {
41  eGpuProgramType_Vertex,
42  eGpuProgramType_Fragment,
43  eGpuProgramType_LastEnum
44 };
45 
46 enum eGpuProgramMatrix {
47  eGpuProgramMatrix_View,
48  eGpuProgramMatrix_Projection,
49  eGpuProgramMatrix_Texture,
50  eGpuProgramMatrix_ViewProjection,
51  eGpuProgramMatrix_LastEnum
52 };
53 
54 enum eGpuProgramMatrixOp {
55  eGpuProgramMatrixOp_Identity,
56  eGpuProgramMatrixOp_Inverse,
57  eGpuProgramMatrixOp_Transpose,
58  eGpuProgramMatrixOp_InverseTranspose,
59  eGpuProgramMatrixOp_LastEnum
60 };
61 
62 class iGpuProgram : public iResourceBase {
63 public:
64  iGpuProgram(const tString &asName) : iResourceBase(asName, 0) {
65  }
66  virtual ~iGpuProgram() {}
67 
68  static void SetLogDebugInformation(bool abX) { mbDebugInfo = abX; }
69 
73  virtual void Bind() = 0;
77  virtual void UnBind() = 0;
78 
79  virtual bool SetFloat(const tString &asName, float afX) = 0;
80 
81  bool SetVec2f(const tString &asName, const cVector2f avVec) {
82  return SetVec2f(asName, avVec.x, avVec.y);
83  }
84  virtual bool SetVec2f(const tString &asName, float afX, float afY) = 0;
85 
86  bool SetVec3f(const tString &asName, const cVector3f &avVec) {
87  return SetVec3f(asName, avVec.x, avVec.y, avVec.z);
88  }
89  bool SetColor3f(const tString &asName, const cColor &aCol) {
90  return SetVec3f(asName, aCol.r, aCol.g, aCol.b);
91  }
92  virtual bool SetVec3f(const tString &asName, float afX, float afY, float afZ) = 0;
93 
94  bool SetColor4f(const tString &asName, const cColor &aCol) {
95  return SetVec4f(asName, aCol.r, aCol.g, aCol.b, aCol.a);
96  }
97  virtual bool SetVec4f(const tString &asName, float afX, float afY, float afZ, float afW) = 0;
98 
99  virtual bool SetMatrixf(const tString &asName, const cMatrixf &mMtx) = 0;
100  virtual bool SetMatrixf(const tString &asName, eGpuProgramMatrix mType,
101  eGpuProgramMatrixOp mOp) = 0;
102 
103 protected:
104  static bool mbDebugInfo;
105 };
106 
107 } // namespace hpl
108 
109 #endif // HPL_GPU_PROGRAM_H
Definition: AI.h:36
Definition: str.h:59
Definition: ResourceBase.h:36
virtual void Bind()=0
Definition: Color.h:37
virtual void UnBind()=0
Definition: GPUProgram.h:62