ScummVM API documentation
renderer3d.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BACKENDS_GRAPHICS_OPENGL_RENDERER3D_H
23 #define BACKENDS_GRAPHICS_OPENGL_RENDERER3D_H
24 
25 #include "common/scummsys.h"
26 
27 #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
28 
29 #include "graphics/opengl/texture.h"
30 
31 namespace OpenGL {
32 
33 class Renderer3D {
34 public:
35  Renderer3D();
36  ~Renderer3D() { destroy(); }
37 
38  void initSize(uint w, uint h, int samples, bool renderToFrameBuffer);
39  void resize(uint w, uint h);
40  void recreate();
41  void destroy();
42 
43  void leave3D();
44  void enter3D();
45  void presentBuffer();
46 
47  void showOverlay(uint w, uint h);
48  void hideOverlay();
49 
50  const Texture &getGLTexture() const { return _texture; }
51  bool hasTexture() const { return _texture.getGLTexture() != 0; }
52 
53  void setRotation(Common::RotationMode rotation) { _texture.setRotation(rotation); }
54 
55 protected:
56  void setup();
57 
58  int _stackLevel;
59  bool _inOverlay;
60  int _pendingScreenChangeWidth;
61  int _pendingScreenChangeHeight;
62 
63  bool _renderToFrameBuffer;
64  int _samples;
65  Texture _texture;
66  GLuint _renderBuffers[3];
67  GLuint _frameBuffers[2];
68 
69 #define CTX_STATE(gl_param) GLboolean _save ## gl_param = false
70 #define CTX_BOOLEAN(gl_param) GLboolean _save ## gl_param = false
71 #define CTX_INTEGER(gl_param, count) GLint _save ## gl_param[count] = { 0 }
72 
73  CTX_STATE(GL_BLEND);
74  CTX_STATE(GL_CULL_FACE);
75  CTX_STATE(GL_DEPTH_TEST);
76  CTX_STATE(GL_DITHER);
77  CTX_STATE(GL_POLYGON_OFFSET_FILL);
78  CTX_STATE(GL_SCISSOR_TEST);
79  CTX_STATE(GL_STENCIL_TEST);
80 
81  CTX_BOOLEAN(GL_DEPTH_WRITEMASK);
82 
83  CTX_INTEGER(GL_BLEND_SRC_RGB, 1);
84  CTX_INTEGER(GL_BLEND_DST_RGB, 1);
85  CTX_INTEGER(GL_BLEND_SRC_ALPHA, 1);
86  CTX_INTEGER(GL_BLEND_DST_ALPHA, 1);
87  CTX_INTEGER(GL_SCISSOR_BOX, 4);
88  CTX_INTEGER(GL_VIEWPORT, 4);
89 
90 #undef CTX_INTEGER
91 #undef CTX_BOOLEAN
92 #undef CTX_STATE
93 };
94 
95 } // End of namespace OpenGL
96 
97 #endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
98 
99 #endif
Definition: renderbuffer.h:27
RotationMode
Definition: rotationmode.h:44