ScummVM API documentation
timers.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * Handles timers.
21 */
22
23#ifndef TINSEL_TIMERS_H // prevent multiple includes
24#define TINSEL_TIMERS_H
25
26#include "common/scummsys.h"
27#include "tinsel/dw.h"
28
29namespace Common {
30class Serializer;
31}
32
33namespace Tinsel {
34
35#define ONE_SECOND 24
36
37uint32 DwGetCurrentTime();
38
39void RebootTimers();
40
41void syncTimerInfo(Common::Serializer &s);
42
43void FettleTimers();
44
45void StartTimer(int num, int sval, bool up, bool frame);
46
47int Timer(int num);
48
49} // End of namespace Tinsel
50
51#endif
Definition: serializer.h:80
Definition: algorithm.h:29
Definition: actors.h:36