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timers.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  * Handles timers.
21  */
22 
23 #ifndef TINSEL_TIMERS_H // prevent multiple includes
24 #define TINSEL_TIMERS_H
25 
26 #include "common/scummsys.h"
27 #include "tinsel/dw.h"
28 
29 namespace Common {
30 class Serializer;
31 }
32 
33 namespace Tinsel {
34 
35 #define ONE_SECOND 24
36 
37 uint32 DwGetCurrentTime();
38 
39 void RebootTimers();
40 
41 void syncTimerInfo(Common::Serializer &s);
42 
43 void FettleTimers();
44 
45 void StartTimer(int num, int sval, bool up, bool frame);
46 
47 int Timer(int num);
48 
49 } // End of namespace Tinsel
50 
51 #endif
Definition: serializer.h:79
Definition: algorithm.h:29
Definition: actors.h:36