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lbuiltin.h
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/*
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** Built-in functions
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** See Copyright Notice in lua.h
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*/
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#ifndef GRIM_LBUILTIN_H
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#define GRIM_LBUILTIN_H
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namespace
Grim
{
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void
luaB_predefine();
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void
stop_script();
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void
start_script();
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void
find_script();
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void
identify_script();
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void
next_script();
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void
break_here();
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void
sleep_for();
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void
pause_scripts();
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void
unpause_scripts();
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}
// end of namespace Grim
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#endif
Grim
Definition:
actor.h:33
engines
grim
lua
lbuiltin.h
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