ScummVM API documentation
asset_helper.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 //=============================================================================
23 //
24 // Functions related to finding and opening game assets.
25 //
26 //=============================================================================
27 
28 #ifndef AGS_ENGINE_AC_ASSET_HELPER_H
29 #define AGS_ENGINE_AC_ASSET_HELPER_H
30 
31 #include "common/std/memory.h"
32 #include "common/std/utility.h"
33 #include "ags/shared/util/string.h"
34 #include "ags/shared/core/asset_manager.h"
35 
36 namespace AGS3 {
37 
38 struct PACKFILE;
39 
40 namespace AGS {
41 namespace Shared {
42 class Stream;
43 } // namespace Shared
44 } // namespace AGS
45 
46 using AGS::Shared::AssetPath;
47 using AGS::Shared::Stream;
48 using AGS::Shared::String;
49 
50 // Looks for valid asset library everywhere and returns path, or empty string if failed
51 String find_assetlib(const String &filename);
52 
53 // Returns the path to the audio asset, considering the given bundling type
54 AssetPath get_audio_clip_assetpath(int bundling_type, const String &filename);
55 // Returns the path to the voice-over asset
56 AssetPath get_voice_over_assetpath(const String &filename);
57 
58 // Custom AGS PACKFILE user object
59 // TODO: it is preferrable to let our Stream define custom readable window instead,
60 // keeping this as simple as possible for now (we may require a stream classes overhaul).
63  size_t asset_size = 0u;
64  size_t remains = 0u;
65 };
66 // Creates PACKFILE stream from AGS asset.
67 // This function is supposed to be used only when you have to create Allegro
68 // object, passing PACKFILE stream to constructor.
69 PACKFILE *PackfileFromAsset(const AssetPath &path);
70 
71 } // namespace AGS3
72 
73 #endif
Definition: achievements_tables.h:27
Definition: asset_manager.h:70
Definition: file.h:62
Definition: ptr.h:572
Definition: asset_helper.h:61
Definition: ags.h:40