ScummVM API documentation
Grim::MeshComponent Member List

This is the complete list of members for Grim::MeshComponent, including all inherited members.

_child (defined in Grim::Component)Grim::Componentprotected
_cmap (defined in Grim::Component)Grim::Componentprotected
_cost (defined in Grim::Component)Grim::Componentprotected
_name (defined in Grim::Component)Grim::Componentprotected
_parent (defined in Grim::Component)Grim::Componentprotected
_parentID (defined in Grim::Component)Grim::Componentprotected
_previousCmap (defined in Grim::Component)Grim::Componentprotected
_sibling (defined in Grim::Component)Grim::Componentprotected
_tag (defined in Grim::Component)Grim::Componentprotected
_visible (defined in Grim::Component)Grim::Componentprotected
advance(uint msecs) (defined in Grim::Component)Grim::Componentinlinevirtual
animate() (defined in Grim::Component)Grim::Componentinlinevirtual
cmap() (defined in Grim::MeshComponent)Grim::MeshComponent
Component(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::Component)Grim::Component
draw() (defined in Grim::Component)Grim::Componentinlinevirtual
fade(Animation::FadeMode, int) (defined in Grim::Component)Grim::Componentinlinevirtual
getCMap() (defined in Grim::Component)Grim::Component
getModel() (defined in Grim::MeshComponent)Grim::MeshComponentinline
getNode() (defined in Grim::MeshComponent)Grim::MeshComponentinline
getParent() (defined in Grim::Component)Grim::Componentinline
init() override (defined in Grim::MeshComponent)Grim::MeshComponentvirtual
isComponentType(char a0, char a1, char a2, char a3) (defined in Grim::Component)Grim::Componentinline
isVisible() (defined in Grim::Component)Grim::Component
MeshComponent(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::MeshComponent)Grim::MeshComponent
removeChild(Component *child) (defined in Grim::Component)Grim::Componentprotected
reset() override (defined in Grim::MeshComponent)Grim::MeshComponentvirtual
resetColormap() (defined in Grim::Component)Grim::Componentinlinevirtual
resetHierCMap() (defined in Grim::Component)Grim::Componentprotected
restoreState(SaveGame *state) override (defined in Grim::MeshComponent)Grim::MeshComponentvirtual
saveState(SaveGame *state) override (defined in Grim::MeshComponent)Grim::MeshComponentvirtual
setColormap(CMap *c) (defined in Grim::Component)Grim::Componentvirtual
setCostume(Costume *cost) (defined in Grim::Component)Grim::Componentinlineprotected
setKey(int val) override (defined in Grim::MeshComponent)Grim::MeshComponentvirtual
setMapName(char *) (defined in Grim::Component)Grim::Componentinlinevirtual
setMatrix(const Math::Matrix4 &matrix) override (defined in Grim::MeshComponent)Grim::MeshComponentinlinevirtual
setParent(Component *newParent) (defined in Grim::Component)Grim::Componentprotected
setPaused(bool paused) (defined in Grim::Component)Grim::Componentinlinevirtual
update(uint time) override (defined in Grim::MeshComponent)Grim::MeshComponentvirtual
~Component() (defined in Grim::Component)Grim::Componentvirtual