This is the complete list of members for Grim::MeshComponent, including all inherited members.
_child (defined in Grim::Component) | Grim::Component | protected |
_cmap (defined in Grim::Component) | Grim::Component | protected |
_cost (defined in Grim::Component) | Grim::Component | protected |
_name (defined in Grim::Component) | Grim::Component | protected |
_parent (defined in Grim::Component) | Grim::Component | protected |
_parentID (defined in Grim::Component) | Grim::Component | protected |
_previousCmap (defined in Grim::Component) | Grim::Component | protected |
_sibling (defined in Grim::Component) | Grim::Component | protected |
_tag (defined in Grim::Component) | Grim::Component | protected |
_visible (defined in Grim::Component) | Grim::Component | protected |
advance(uint msecs) (defined in Grim::Component) | Grim::Component | inlinevirtual |
animate() (defined in Grim::Component) | Grim::Component | inlinevirtual |
cmap() (defined in Grim::MeshComponent) | Grim::MeshComponent | |
Component(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::Component) | Grim::Component | |
draw() (defined in Grim::Component) | Grim::Component | inlinevirtual |
fade(Animation::FadeMode, int) (defined in Grim::Component) | Grim::Component | inlinevirtual |
getCMap() (defined in Grim::Component) | Grim::Component | |
getModel() (defined in Grim::MeshComponent) | Grim::MeshComponent | inline |
getNode() (defined in Grim::MeshComponent) | Grim::MeshComponent | inline |
getParent() (defined in Grim::Component) | Grim::Component | inline |
init() override (defined in Grim::MeshComponent) | Grim::MeshComponent | virtual |
isComponentType(char a0, char a1, char a2, char a3) (defined in Grim::Component) | Grim::Component | inline |
isVisible() (defined in Grim::Component) | Grim::Component | |
MeshComponent(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::MeshComponent) | Grim::MeshComponent | |
removeChild(Component *child) (defined in Grim::Component) | Grim::Component | protected |
reset() override (defined in Grim::MeshComponent) | Grim::MeshComponent | virtual |
resetColormap() (defined in Grim::Component) | Grim::Component | inlinevirtual |
resetHierCMap() (defined in Grim::Component) | Grim::Component | protected |
restoreState(SaveGame *state) override (defined in Grim::MeshComponent) | Grim::MeshComponent | virtual |
saveState(SaveGame *state) override (defined in Grim::MeshComponent) | Grim::MeshComponent | virtual |
setColormap(CMap *c) (defined in Grim::Component) | Grim::Component | virtual |
setCostume(Costume *cost) (defined in Grim::Component) | Grim::Component | inlineprotected |
setKey(int val) override (defined in Grim::MeshComponent) | Grim::MeshComponent | virtual |
setMapName(char *) (defined in Grim::Component) | Grim::Component | inlinevirtual |
setMatrix(const Math::Matrix4 &matrix) override (defined in Grim::MeshComponent) | Grim::MeshComponent | inlinevirtual |
setParent(Component *newParent) (defined in Grim::Component) | Grim::Component | protected |
setPaused(bool paused) (defined in Grim::Component) | Grim::Component | inlinevirtual |
update(uint time) override (defined in Grim::MeshComponent) | Grim::MeshComponent | virtual |
~Component() (defined in Grim::Component) | Grim::Component | virtual |