ScummVM API documentation
room508.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION5_ROOM508_H
23 #define M4_BURGER_ROOMS_SECTION5_ROOM508_H
24 
25 #include "m4/burger/rooms/section5/section5_room.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Room508 : public Section5Room {
32 private:
33  static const char *SAID[][4];
34  static const seriesPlayBreak PLAY1[];
35  static const seriesPlayBreak PLAY2[];
36  static const seriesPlayBreak PLAY3[];
37  static const seriesPlayBreak PLAY4[];
38  static const seriesPlayBreak PLAY5[];
39  static const seriesPlayBreak PLAY6[];
40  static const seriesPlayBreak PLAY7[];
41  static const seriesPlayBreak PLAY8[];
42  static const seriesPlayBreak PLAY9[];
43  static const seriesPlayBreak PLAY10[];
44  static const seriesPlayBreak PLAY11[];
45  static const seriesPlayBreak PLAY12[];
46  static int32 _state1;
47  static int32 _state2;
48  static int32 _state3;
49  static int32 _state4;
50  machine *_series1 = nullptr;
51  machine *_series2 = nullptr;
52  machine *_series3 = nullptr;
53  machine *_series4 = nullptr;
54  int _val1 = 0;
55  int _val2 = 0;
56  int _borkState = 0;
57  int _val4 = 0;
58  int _val5 = 0;
59  int _speechNum = 0;
60  bool _flag1 = false;
61  bool _flag2 = false;
62  bool _flag3 = false;
63 
64  void loadSeries();
65  void setup();
66 
67 public:
68  Room508();
69  ~Room508() override {}
70 
71  void preload() override;
72  void init() override;
73  void daemon() override;
74  void parser() override;
75 };
76 
77 } // namespace Rooms
78 } // namespace Burger
79 } // namespace M4
80 
81 #endif
Definition: ws_machine.h:153
Definition: section5_room.h:31
Definition: database.h:28
Definition: room508.h:31
Definition: play_break.h:32